Tue, 05 Feb 2019 15:05:32 +0100Android/openslES: prevent to run out of buffers if Enqueue() fails.
Sylvain Becker <sylvain.becker@gmail.com> [Tue, 05 Feb 2019 15:05:32 +0100] rev 12596
Android/openslES: prevent to run out of buffers if Enqueue() fails.

Mon, 04 Feb 2019 23:35:18 -0500opengles2: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:35:18 -0500] rev 12595
opengles2: patched to compile.

Mon, 04 Feb 2019 23:32:28 -0500opengles2: keep cached texturing state correct.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:32:28 -0500] rev 12594
opengles2: keep cached texturing state correct.

Mon, 04 Feb 2019 23:24:10 -0500opengles1: keep cached texturing state correct.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 23:24:10 -0500] rev 12593
opengles1: keep cached texturing state correct.

Mon, 04 Feb 2019 18:55:39 -0500render: Fix OpenGL draw state cache for various points of texture binding.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Feb 2019 18:55:39 -0500] rev 12592
render: Fix OpenGL draw state cache for various points of texture binding.

Mon, 04 Feb 2019 09:11:07 +0100Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 09:11:07 +0100] rev 12591
Fixed bug 4484 - use SIMD aligned memory for SDL_Surface

Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)

When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().

Mon, 04 Feb 2019 08:43:37 +0100Fix include path compilation
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 08:43:37 +0100] rev 12590
Fix include path compilation

Mon, 04 Feb 2019 08:34:24 +0100Rename surface aligned memory flag to SDL_SIMD_ALIGNED
Sylvain Becker <sylvain.becker@gmail.com> [Mon, 04 Feb 2019 08:34:24 +0100] rev 12589
Rename surface aligned memory flag to SDL_SIMD_ALIGNED

Thu, 31 Jan 2019 19:52:47 -0400iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
Alex Szpakowski <slime73@gmail.com> [Thu, 31 Jan 2019 19:52:47 -0400] rev 12588
iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
Fixes bug #4463.

Thu, 31 Jan 2019 11:45:31 +0100Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
Sylvain Becker <sylvain.becker@gmail.com> [Thu, 31 Jan 2019 11:45:31 +0100] rev 12587
Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.

If an SDL_Surface has an aligned memory pointers, it should be freed
using SDL_SIMDFree() (will be used by SDL_ttf).