Tue, 29 Jan 2019 12:19:36 +0000Emscripten: Avoid SDL2 in JS global scope
Alon Zakai <alonzakai@gmail.com> [Tue, 29 Jan 2019 12:19:36 +0000] rev 12580
Emscripten: Avoid SDL2 in JS global scope
After this fix, closure works with the LLVM wasm backend on SDL2.

Tue, 29 Jan 2019 12:19:32 +0000Emscripten: remove GLES_DeleteContext implementation
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:19:32 +0000] rev 12579
Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.

Tue, 29 Jan 2019 12:19:23 +0000Emscripten: resize canvas to 0x0 in DestroyWindow
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:19:23 +0000] rev 12578
Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it

Tue, 29 Jan 2019 12:19:06 +0000Emscripten: don't zero the display mode before adding it
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:19:06 +0000] rev 12577
Emscripten: don't zero the display mode before adding it

Tue, 29 Jan 2019 12:19:03 +0000Emscripten: use UTF8ToString instead of Pointer_stringify
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:19:03 +0000] rev 12576
Emscripten: use UTF8ToString instead of Pointer_stringify

Tue, 29 Jan 2019 12:19:00 +0000Emscripten: call emscripten_sample_gamepad_data
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:19:00 +0000] rev 12575
Emscripten: call emscripten_sample_gamepad_data

Tue, 29 Jan 2019 12:18:56 +0000Emscripten: Use set_canvas_element_size
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:18:56 +0000] rev 12574
Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.

Tue, 29 Jan 2019 12:14:54 +0000Emscripten: Do not consume mouseup event outside of the canvas
kichikuou <KichikuouChrome@gmail.com> [Tue, 29 Jan 2019 12:14:54 +0000] rev 12573
Emscripten: Do not consume mouseup event outside of the canvas

Tue, 29 Jan 2019 12:14:44 +0000Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
Sylvain Beucler <beuc@beuc.net> [Tue, 29 Jan 2019 12:14:44 +0000] rev 12572
Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled

Tue, 29 Jan 2019 12:14:41 +0000Emscripten: use a fake size for external sizing check
Charlie Birks <charlie@daftgames.net> [Tue, 29 Jan 2019 12:14:41 +0000] rev 12571
Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)