Sat, 10 Nov 2018 16:15:48 -0400Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Alex Szpakowski <slime73@gmail.com> [Sat, 10 Nov 2018 16:15:48 -0400] rev 12404
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).

Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.

Wed, 07 Nov 2018 07:52:39 -0800Used confflags +=, so each option can be enabled individually, if desired
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2018 07:52:39 -0800] rev 12403
Used confflags +=, so each option can be enabled individually, if desired

Wed, 07 Nov 2018 07:38:11 -0800The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Nov 2018 07:38:11 -0800] rev 12402
The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime

Tue, 06 Nov 2018 16:57:07 -0800Added Vulkan headers version 1.1.91
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Nov 2018 16:57:07 -0800] rev 12401
Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers

Wed, 07 Nov 2018 01:08:35 +0100wayland: fix resizing and fullscreen toggling
Sebastian Krzyszkowiak <dos@dosowisko.net> [Wed, 07 Nov 2018 01:08:35 +0100] rev 12400
wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.

Tue, 06 Nov 2018 23:45:50 +0300close_code.h: #error if included without matching begin_code.h
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 23:45:50 +0300] rev 12399
close_code.h: #error if included without matching begin_code.h

Tue, 06 Nov 2018 23:45:04 +0300close_code.h: #error if included without matching begin_code.h SDL-1.2
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 23:45:04 +0300] rev 12398
close_code.h: #error if included without matching begin_code.h

Tue, 06 Nov 2018 20:50:24 +0300fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 20:50:24 +0300] rev 12397
fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode

Sun, 04 Nov 2018 21:11:07 -0500os2: Do a distclean instead of removing files manually in buildbot script.
Ryan C. Gordon <icculus@icculus.org> [Sun, 04 Nov 2018 21:11:07 -0500] rev 12396
os2: Do a distclean instead of removing files manually in buildbot script.

Sun, 04 Nov 2018 20:47:17 -0500os2: Added a script for the buildbot.
Ryan C. Gordon <icculus@icculus.org> [Sun, 04 Nov 2018 20:47:17 -0500] rev 12395
os2: Added a script for the buildbot.