Wed, 07 Nov 2018 01:08:35 +0100wayland: fix resizing and fullscreen toggling
Sebastian Krzyszkowiak <dos@dosowisko.net> [Wed, 07 Nov 2018 01:08:35 +0100] rev 12400
wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.

Tue, 06 Nov 2018 23:45:50 +0300close_code.h: #error if included without matching begin_code.h
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 23:45:50 +0300] rev 12399
close_code.h: #error if included without matching begin_code.h

Tue, 06 Nov 2018 23:45:04 +0300close_code.h: #error if included without matching begin_code.h SDL-1.2
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 23:45:04 +0300] rev 12398
close_code.h: #error if included without matching begin_code.h

Tue, 06 Nov 2018 20:50:24 +0300fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode
Ozkan Sezer <sezeroz@gmail.com> [Tue, 06 Nov 2018 20:50:24 +0300] rev 12397
fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode

Sun, 04 Nov 2018 21:11:07 -0500os2: Do a distclean instead of removing files manually in buildbot script.
Ryan C. Gordon <icculus@icculus.org> [Sun, 04 Nov 2018 21:11:07 -0500] rev 12396
os2: Do a distclean instead of removing files manually in buildbot script.

Sun, 04 Nov 2018 20:47:17 -0500os2: Added a script for the buildbot.
Ryan C. Gordon <icculus@icculus.org> [Sun, 04 Nov 2018 20:47:17 -0500] rev 12395
os2: Added a script for the buildbot.

Sun, 04 Nov 2018 14:31:56 -0400metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
Alex Szpakowski <slime73@gmail.com> [Sun, 04 Nov 2018 14:31:56 -0400] rev 12394
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.

Sun, 04 Nov 2018 12:31:02 -0400metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
Alex Szpakowski <slime73@gmail.com> [Sun, 04 Nov 2018 12:31:02 -0400] rev 12393
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.

Sun, 04 Nov 2018 12:24:05 -0400metal: fix the size of the buffer used for constant data.
Alex Szpakowski <slime73@gmail.com> [Sun, 04 Nov 2018 12:24:05 -0400] rev 12392
metal: fix the size of the buffer used for constant data.

Fri, 02 Nov 2018 21:34:17 -0400mir: Removed mir client support.
Ryan C. Gordon <icculus@icculus.org> [Fri, 02 Nov 2018 21:34:17 -0400] rev 12391
mir: Removed mir client support.

Fixes Bugzilla #4288.