Sun, 14 Oct 2018 23:50:50 +0300add missing include.
Ozkan Sezer <sezeroz@gmail.com> [Sun, 14 Oct 2018 23:50:50 +0300] rev 12327
add missing include.

Sun, 14 Oct 2018 17:26:10 -0300iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
Alex Szpakowski <slime73@gmail.com> [Sun, 14 Oct 2018 17:26:10 -0300] rev 12326
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.

Sun, 14 Oct 2018 15:25:04 +0300remove symlink for libSDL-1.0.so.0 from the rpm spec file. SDL-1.2
Ozkan Sezer <sezeroz@gmail.com> [Sun, 14 Oct 2018 15:25:04 +0300] rev 12325
remove symlink for libSDL-1.0.so.0 from the rpm spec file.

also fix a changelog date.

Sun, 14 Oct 2018 15:03:56 +0300backport find_lib() fix to get the latest version of the libraries. SDL-1.2
Ozkan Sezer <sezeroz@gmail.com> [Sun, 14 Oct 2018 15:03:56 +0300] rev 12324
backport find_lib() fix to get the latest version of the libraries.

(default 2.0 branch commit: ee9c13257398)

Sat, 13 Oct 2018 17:18:59 +0100Emscripten: Load eglQueryString and eglGetError
Charlie Birks <charlie@daftgames.net> [Sat, 13 Oct 2018 17:18:59 +0100] rev 12323
Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).

Sat, 13 Oct 2018 03:36:42 -0300metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
Alex Szpakowski <slime73@gmail.com> [Sat, 13 Oct 2018 03:36:42 -0300] rev 12322
metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.

Fri, 12 Oct 2018 23:23:52 -0300macOS: Fixed MoltenVK dynamic library loading code.
Alex Szpakowski <slime73@gmail.com> [Fri, 12 Oct 2018 23:23:52 -0300] rev 12321
macOS: Fixed MoltenVK dynamic library loading code.

Fri, 12 Oct 2018 17:55:42 -0300metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
Alex Szpakowski <slime73@gmail.com> [Fri, 12 Oct 2018 17:55:42 -0300] rev 12320
metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.

Thu, 11 Oct 2018 15:14:48 -0700Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Oct 2018 15:14:48 -0700] rev 12319
Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)

Fri, 12 Oct 2018 01:03:40 +0300SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
Ozkan Sezer <sezeroz@gmail.com> [Fri, 12 Oct 2018 01:03:40 +0300] rev 12318
SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.