Wed, 23 May 2018 17:15:37 -0700Added support for the NVIDIA SHIELD handheld gaming device
Sam Lantinga <slouken@libsdl.org> [Wed, 23 May 2018 17:15:37 -0700] rev 12000
Added support for the NVIDIA SHIELD handheld gaming device

Wed, 23 May 2018 17:15:35 -0700Better fix for axis sorting with some Android controllers
Sam Lantinga <slouken@libsdl.org> [Wed, 23 May 2018 17:15:35 -0700] rev 11999
Better fix for axis sorting with some Android controllers

Wed, 23 May 2018 17:15:33 -0700Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
Sam Lantinga <slouken@libsdl.org> [Wed, 23 May 2018 17:15:33 -0700] rev 11998
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.

Wed, 23 May 2018 16:00:21 -0700Added additional supported Android controllers
Sam Lantinga <slouken@libsdl.org> [Wed, 23 May 2018 16:00:21 -0700] rev 11997
Added additional supported Android controllers

Wed, 23 May 2018 16:00:19 -0700Fixed default mapping for Android controller triggers (they were reversed)
Sam Lantinga <slouken@libsdl.org> [Wed, 23 May 2018 16:00:19 -0700] rev 11996
Fixed default mapping for Android controller triggers (they were reversed)

Mon, 21 May 2018 12:05:17 -0400audio: Needed to fix two more instances for Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 May 2018 12:05:17 -0400] rev 11995
audio: Needed to fix two more instances for Visual Studio.

Mon, 21 May 2018 12:00:21 -0400thread: fixed compiler warnings on non-Linux systems that use pthread.
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 May 2018 12:00:21 -0400] rev 11994
thread: fixed compiler warnings on non-Linux systems that use pthread.

(static function rtkit_setpriority was unused, moved it in with rest of
__LINUX__ section.)

Mon, 21 May 2018 11:54:09 -0400audio: Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 May 2018 11:54:09 -0400] rev 11993
audio: Patched to compile on Visual Studio.

(It gets upset at the -2147483648, thinking this should be an unsigned value
because 2147483648 is too large for an int32, so the negative sign upsets the
compiler.)

Wed, 16 May 2018 02:03:06 -0400audio: Added ARM NEON versions of audio converters.
Ryan C. Gordon <icculus@icculus.org> [Wed, 16 May 2018 02:03:06 -0400] rev 11992
audio: Added ARM NEON versions of audio converters.

These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!

Tue, 15 May 2018 02:29:35 -0400audio: SSE2 float-to-int converters should clamp input.
Ryan C. Gordon <icculus@icculus.org> [Tue, 15 May 2018 02:29:35 -0400] rev 11991
audio: SSE2 float-to-int converters should clamp input.

The scalar versions already do this.