Ryan C. Gordon <icculus@icculus.org> [Mon, 21 May 2018 11:34:57 -0400] rev 11984
cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
Sam Lantinga <slouken@libsdl.org> [Fri, 18 May 2018 13:09:30 -0700] rev 11983
Merged latest changes from Steam Link app
Ryan C. Gordon <icculus@icculus.org> [Thu, 17 May 2018 12:50:46 -0400] rev 11982
dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
Ozkan Sezer <sezeroz@gmail.com> [Fri, 11 May 2018 09:37:00 +0300] rev 11981
remove testvulkan.vcproj (was a VS2008 left-over.)
Ozkan Sezer <sezeroz@gmail.com> [Thu, 10 May 2018 09:02:39 +0300] rev 11980
make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
The change makes sure that SDL_vsnprintf() nul terminates if it is
using _vsnprintf() for the job.
I made this patch for Watcom, whose _vsnprintf() doesn't guarantee
nul termination. The preprocessor check can be extended to windows
in general too, if required.
Closes bug #3769.
Ozkan Sezer <sezeroz@gmail.com> [Thu, 10 May 2018 08:47:00 +0300] rev 11979
backport fixes for bug #4159
Ozkan Sezer <sezeroz@gmail.com> [Sun, 25 Mar 2018 01:21:10 +0300] rev 11978
OS/2 SDL_Delay(): add missing else :
it looks like an 'else' is missing after the 'already time-critical'
case for if(DosEnterMustComplete()) check.
Ozkan Sezer <sezeroz@gmail.com> [Sat, 24 Mar 2018 23:38:50 +0300] rev 11977
backport bug #3332 (win32 deadkeys) patch:
https://bugzilla.libsdl.org/show_bug.cgi?id=3332
Eric Wasylishen <ewasylishen@gmail.com>
Ozkan Sezer <sezeroz@gmail.com> [Sat, 24 Mar 2018 23:10:59 +0300] rev 11976
fix VS5 project file.
Ozkan Sezer <sezeroz@gmail.com> [Sat, 24 Mar 2018 23:04:03 +0300] rev 11975
win32, stdlib: use _strtoi64() and _strtoui64() when available