Sat, 14 Jul 2001 19:11:26 +0000SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:11:26 +0000] rev 110
SDL GL dynamic loading fix for OpenBSD

Sat, 14 Jul 2001 19:10:06 +0000Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:10:06 +0000] rev 109
Fixed switching away from the SDL at the framebuffer console

Sat, 14 Jul 2001 19:08:25 +0000*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:08:25 +0000] rev 108
*** empty log message ***

Fri, 13 Jul 2001 10:20:43 +0000Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:20:43 +0000] rev 107
Fixed crash in testsprite when using the -fast option (nobody caught this?)

Fri, 13 Jul 2001 10:19:51 +0000Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:19:51 +0000] rev 106
Merged DGA video surface handling improvements, unified locking code.
Fixed matrox blit bug where src Y less than dst Y
Fixed hardware surface init when no resolution change

Fri, 13 Jul 2001 10:15:52 +0000Some minor name changes to clean up
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:15:52 +0000] rev 105
Some minor name changes to clean up

Fri, 13 Jul 2001 01:21:59 +0000Detect more types of IMPS/2 mouse
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 01:21:59 +0000] rev 104
Detect more types of IMPS/2 mouse

Fri, 13 Jul 2001 01:21:35 +0000*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 01:21:35 +0000] rev 103
*** empty log message ***

Thu, 12 Jul 2001 23:34:44 +0000Don't crash if freeing a hardware surface after the video mode has been
Sam Lantinga <slouken@lokigames.com> [Thu, 12 Jul 2001 23:34:44 +0000] rev 102
Don't crash if freeing a hardware surface after the video mode has been
reset. Fortunately we keep track of the video memory internally.

Thu, 12 Jul 2001 20:42:22 +0000DGA video driver is now thread-safe
Sam Lantinga <slouken@lokigames.com> [Thu, 12 Jul 2001 20:42:22 +0000] rev 101
DGA video driver is now thread-safe
Improved DGA hardware acceleration code