Sat, 31 Dec 2016 10:30:07 -0800Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Sam Lantinga <slouken@libsdl.org> [Sat, 31 Dec 2016 10:30:07 -0800] rev 10732
Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition


Intellectual Kitty

In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/fe1e3dfa67ef):

if (displayIndex > _this->num_displays) {

should be:

if (displayIndex >= _this->num_displays) {

Fri, 30 Dec 2016 19:57:50 +0100Fixed warning and missing animation delay in testoverlay2 program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 30 Dec 2016 19:57:50 +0100] rev 10731
Fixed warning and missing animation delay in testoverlay2 program.

Wed, 28 Dec 2016 20:11:29 +0100Fixed compiling of testgamecontroller program with C++.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 28 Dec 2016 20:11:29 +0100] rev 10730
Fixed compiling of testgamecontroller program with C++.

Wed, 28 Dec 2016 20:11:12 +0100Fixed warning about unused variable in controllermap program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 28 Dec 2016 20:11:12 +0100] rev 10729
Fixed warning about unused variable in controllermap program.

Wed, 28 Dec 2016 20:10:48 +0100Fixed crash if allocating memory for game controller failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 28 Dec 2016 20:10:48 +0100] rev 10728
Fixed crash if allocating memory for game controller failed.

Tue, 27 Dec 2016 09:59:36 -0800Added documentation for the game controller axis values
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Dec 2016 09:59:36 -0800] rev 10727
Added documentation for the game controller axis values

Tue, 27 Dec 2016 09:51:58 -0800Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Dec 2016 09:51:58 -0800] rev 10726
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted

Tue, 27 Dec 2016 02:04:38 -0800Fixed comment style
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Dec 2016 02:04:38 -0800] rev 10725
Fixed comment style

Tue, 27 Dec 2016 01:39:07 -0800Split controller axes into positive and negative sides so each can be bound independently.
Sam Lantinga <slouken@libsdl.org> [Tue, 27 Dec 2016 01:39:07 -0800] rev 10724
Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support

Mon, 26 Dec 2016 23:02:14 -0500x11: Don't loop forever if the X server refuses a pointer grab.
Ryan C. Gordon <icculus@icculus.org> [Mon, 26 Dec 2016 23:02:14 -0500] rev 10723
x11: Don't loop forever if the X server refuses a pointer grab.