src/joystick/windows/SDL_windowsjoystick.c
Wed, 31 Jul 2019 05:11:40 +0300 use SDL_zeroa at more places where the argument is an array.
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Thu, 25 Oct 2018 16:53:14 -0700 Generalized the XInput user index into a player index
Mon, 24 Sep 2018 11:49:25 -0700 Fixed whitespace
Thu, 09 Aug 2018 16:03:50 -0700 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Fri, 08 Sep 2017 07:15:47 -0700 keep joystick thread from waking unnecessarily, and from possibly blocking for 300ms at shutdown if a joystick was just plugged in
Thu, 08 Jun 2017 22:40:09 +0200 Removed unused hint includes.
Sun, 04 Jun 2017 23:15:47 +0200 Removed duplicate includes.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Wed, 16 Nov 2016 22:08:51 +0100 Fixed empty parameter list in signatures of internal functions.
Fri, 07 Oct 2016 16:32:58 -0700 Fixed bug 2833 - Access Violation on SDL_PollEvent after init, delay and quit of joystick subsystem
Fri, 26 Aug 2016 12:18:08 -0700 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Tue, 12 Apr 2016 18:11:36 -0400 Patched to compile on various platforms.
Tue, 12 Apr 2016 16:45:10 -0400 threads: Move SDL's own thread creation to a new internal API.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Tue, 24 Mar 2015 13:52:01 -0400 Cleanups in the joystick code.
Wed, 11 Mar 2015 21:14:21 +0100 Updated internal documentation comments.
Fri, 16 Jan 2015 23:07:10 +0100 Fixed wrong documentation in joystick implementation source.
Wed, 15 Oct 2014 15:50:35 -0400 WinRT build fix
Mon, 07 Jul 2014 13:21:54 -0700 Hopefully fixed Cygwin build
Thu, 03 Jul 2014 15:39:55 -0700 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.