Wed, 23 Apr 2014 13:54:47 -0700Fixed cygwin build
Sam Lantinga [Wed, 23 Apr 2014 13:54:47 -0700] rev 8737
Fixed cygwin build

Wed, 23 Apr 2014 13:48:01 -0700Fixed detecting output on second adapter
Sam Lantinga [Wed, 23 Apr 2014 13:48:01 -0700] rev 8736
Fixed detecting output on second adapter

CR: Sam Lantinga

Wed, 23 Apr 2014 13:47:57 -0700Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded
Sam Lantinga [Wed, 23 Apr 2014 13:47:57 -0700] rev 8735
Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded

Wed, 23 Apr 2014 13:47:52 -0700Fixed compiler warning
Sam Lantinga [Wed, 23 Apr 2014 13:47:52 -0700] rev 8734
Fixed compiler warning

Wed, 23 Apr 2014 13:47:42 -0700Don't try to load d3dcompiler_46.dll on Windows XP
Sam Lantinga [Wed, 23 Apr 2014 13:47:42 -0700] rev 8733
Don't try to load d3dcompiler_46.dll on Windows XP

Wed, 23 Apr 2014 13:47:35 -0700Removed possible implicit memset()
Sam Lantinga [Wed, 23 Apr 2014 13:47:35 -0700] rev 8732
Removed possible implicit memset()

Mon, 21 Apr 2014 12:42:25 -0700Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
Brandon Schaefer [Mon, 21 Apr 2014 12:42:25 -0700] rev 8731
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)

Sat, 19 Apr 2014 13:19:24 -0700Work has been grafted onto the default branch.
Jørgen P. Tjernø [Sat, 19 Apr 2014 13:19:24 -0700] rev 8730
Work has been grafted onto the default branch.

Sat, 19 Apr 2014 13:15:53 -0700Mac: SDL_SetWindowPosition is now relative to the menubar.
Jørgen P. Tjernø [Sat, 19 Apr 2014 13:15:53 -0700] rev 8729
Mac: SDL_SetWindowPosition is now relative to the menubar.

It used to be that SDL_SetWindowPosition was relative to the top of the screen,
which didn't make sense. In addition, borderless windows can be positioned
*below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window
would hide ~30ish pixels of the window below the menubar.

Sat, 19 Apr 2014 13:15:41 -0700Render: Allow empty cliprect.
Jørgen P. Tjernø [Sat, 19 Apr 2014 13:15:41 -0700] rev 8728
Render: Allow empty cliprect.

This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504