Wed, 03 Jan 2018 10:49:26 -0800Fixed bug 4013 - Wayland: fix videoquit on multimonitor system
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Jan 2018 10:49:26 -0800] rev 11814
Fixed bug 4013 - Wayland: fix videoquit on multimonitor system

Vladimir

On multimonitor system Wayland_VideoQuit invalid deiniting.

Tested in Centos7 + Weston

Wed, 03 Jan 2018 10:43:01 -0800Fixed bug 4012 - Wayland: invalid direction on mouse wheel
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Jan 2018 10:43:01 -0800] rev 11813
Fixed bug 4012 - Wayland: invalid direction on mouse wheel

Vladimir

Invalid direction on mouse wheel

Patch tested in Centos 7 + Weston

Wed, 03 Jan 2018 10:07:27 -0800Fixed bug 4011 - Wayland: fix free cursor
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Jan 2018 10:07:27 -0800] rev 11812
Fixed bug 4011 - Wayland: fix free cursor

Vladimir

Sometimes SDL application crashes on cursor free.

Patch tested under Centos 7 + weston

Wed, 03 Jan 2018 10:03:25 -0800Updated copyright for 2018
Sam Lantinga <slouken@libsdl.org> [Wed, 03 Jan 2018 10:03:25 -0800] rev 11811
Updated copyright for 2018

Wed, 03 Jan 2018 00:43:01 -0400metal: Misc. improvements.
Alex Szpakowski <slime73@gmail.com> [Wed, 03 Jan 2018 00:43:01 -0400] rev 11810
metal: Misc. improvements.

- Use a single buffer for various non-changing constants accessed by the GPU, instead of multiple buffers.
- Do the half-pixel offset for points and lines using a transform matrix so we don't need a malloc when rendering.
- Don't add a half-pixel offset for other primitives and textures. This matches D3D and GL render behaviour.
- Remove the half-texel texture coordinate offset since it's not needed now that there's no more half-pixel position offset when rendering a texture.
- Don't try to set texture usage on iOS 8 since it doesn't exist there.

Tue, 02 Jan 2018 21:44:28 -0400metal and moltenvk: fix highdpi.
Alex Szpakowski <slime73@gmail.com> [Tue, 02 Jan 2018 21:44:28 -0400] rev 11809
metal and moltenvk: fix highdpi.

Tue, 02 Jan 2018 19:06:14 -0400configure script: Implement testing for build-time Metal SDK support.
Alex Szpakowski <slime73@gmail.com> [Tue, 02 Jan 2018 19:06:14 -0400] rev 11808
configure script: Implement testing for build-time Metal SDK support.

Tue, 02 Jan 2018 14:32:15 -0800Fixed direction of y adjustment for new orthographic projection in the metal renderer
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Jan 2018 14:32:15 -0800] rev 11807
Fixed direction of y adjustment for new orthographic projection in the metal renderer

Tue, 02 Jan 2018 14:11:10 -0800Fixed metal renderer pixel centers when drawing
Sam Lantinga <slouken@libsdl.org> [Tue, 02 Jan 2018 14:11:10 -0800] rev 11806
Fixed metal renderer pixel centers when drawing

Mon, 01 Jan 2018 23:06:08 -0400metal: Fix a typo preventing iOS compilation...
Alex Szpakowski <slime73@gmail.com> [Mon, 01 Jan 2018 23:06:08 -0400] rev 11805
metal: Fix a typo preventing iOS compilation...