Tue, 21 Feb 2006 18:20:10 +0000Whoops, forgot to check in this fix
Sam Lantinga [Tue, 21 Feb 2006 18:20:10 +0000] rev 1407
Whoops, forgot to check in this fix

Tue, 21 Feb 2006 09:14:58 +0000*** empty log message ***
Sam Lantinga [Tue, 21 Feb 2006 09:14:58 +0000] rev 1406
*** empty log message ***

Tue, 21 Feb 2006 09:11:53 +0000Added a test case
Sam Lantinga [Tue, 21 Feb 2006 09:11:53 +0000] rev 1405
Added a test case

Tue, 21 Feb 2006 08:48:12 +0000*** empty log message ***
Sam Lantinga [Tue, 21 Feb 2006 08:48:12 +0000] rev 1404
*** empty log message ***

Tue, 21 Feb 2006 08:47:46 +0000Catch the C++ and Objective C sources too...
Sam Lantinga [Tue, 21 Feb 2006 08:47:46 +0000] rev 1403
Catch the C++ and Objective C sources too...

Tue, 21 Feb 2006 08:46:50 +0000Use consistent identifiers for the various platforms we support.
Sam Lantinga [Tue, 21 Feb 2006 08:46:50 +0000] rev 1402
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

Tue, 21 Feb 2006 08:34:45 +0000*** empty log message ***
Sam Lantinga [Tue, 21 Feb 2006 08:34:45 +0000] rev 1401
*** empty log message ***

Tue, 21 Feb 2006 02:42:05 +0000Date: Mon, 20 Feb 2006 19:54:51 -0500
Sam Lantinga [Tue, 21 Feb 2006 02:42:05 +0000] rev 1400
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m

Mon, 20 Feb 2006 23:18:49 +0000*** empty log message ***
Sam Lantinga [Mon, 20 Feb 2006 23:18:49 +0000] rev 1399
*** empty log message ***

Mon, 20 Feb 2006 22:17:05 +0000Whoops. :)
Sam Lantinga [Mon, 20 Feb 2006 22:17:05 +0000] rev 1398
Whoops. :)