Thu, 19 Mar 2015 23:35:43 -0400Patched to compile on Windows.
Ryan C. Gordon [Thu, 19 Mar 2015 23:35:43 -0400] rev 9403
Patched to compile on Windows.

Thu, 19 Mar 2015 22:20:12 -0400Immediately minimize the goofy window in testaudiohotplug.
Ryan C. Gordon [Thu, 19 Mar 2015 22:20:12 -0400] rev 9402
Immediately minimize the goofy window in testaudiohotplug.

Thu, 19 Mar 2015 22:11:20 -0400Zero out the audio hotplug event structure, so the "padded" fields are sane.
Ryan C. Gordon [Thu, 19 Mar 2015 22:11:20 -0400] rev 9401
Zero out the audio hotplug event structure, so the "padded" fields are sane.

Just in case we ever need those bits in the future.

Thu, 19 Mar 2015 22:08:12 -0400PulseAudio: Hotplug support!
Ryan C. Gordon [Thu, 19 Mar 2015 22:08:12 -0400] rev 9400
PulseAudio: Hotplug support!

Thu, 19 Mar 2015 15:43:00 -0400SDL_RemoveAudioDevice() should specify capture vs output.
Ryan C. Gordon [Thu, 19 Mar 2015 15:43:00 -0400] rev 9399
SDL_RemoveAudioDevice() should specify capture vs output.

This lets us reuse values between the two categories without conflicting, etc.

Thu, 19 Mar 2015 13:34:17 -0400Removed the broken audio streaming code, other small cleanups.
Ryan C. Gordon [Thu, 19 Mar 2015 13:34:17 -0400] rev 9398
Removed the broken audio streaming code, other small cleanups.

Thu, 19 Mar 2015 13:27:10 -0400Disconnected/broken/lost audio devices now continue to fire their callback.
Ryan C. Gordon [Thu, 19 Mar 2015 13:27:10 -0400] rev 9397
Disconnected/broken/lost audio devices now continue to fire their callback.

The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.

Thu, 19 Mar 2015 13:15:28 -0400Don't assert if an audio backend reports the same device disconnected twice.
Ryan C. Gordon [Thu, 19 Mar 2015 13:15:28 -0400] rev 9396
Don't assert if an audio backend reports the same device disconnected twice.

Wed, 18 Mar 2015 10:29:04 -0400PulseAudio: Improved multidevice support.
Ryan C. Gordon [Wed, 18 Mar 2015 10:29:04 -0400] rev 9395
PulseAudio: Improved multidevice support.

Added capture device enumeration, report human-readable device name, other
cleanups.

Wed, 18 Mar 2015 02:01:17 -0400Bunch of reworking to how we manage audio devices.
Ryan C. Gordon [Wed, 18 Mar 2015 02:01:17 -0400] rev 9394
Bunch of reworking to how we manage audio devices.

Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.