include/SDL_config_winrt.h
Sun, 17 Aug 2014 13:11:55 -0700 Removed SDL_round() because the license wasn't compatible with zlib
Sat, 16 Aug 2014 23:23:15 -0700 Added SDL_round(), contributed by Benoit Pierre - thanks!
Fri, 04 Jul 2014 18:20:23 -0400 Made the latest XInput + Haptic changes compile and run on WinRT
Thu, 03 Jul 2014 15:39:55 -0700 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sat, 07 Jun 2014 18:20:01 -0700 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Tue, 06 May 2014 00:13:07 -0400 Fix build on Windows targets without dxgi.h, like MingW32.
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sat, 21 Dec 2013 10:08:11 -0500 WinRT: enabled OpenGL ES 2 support by default
Fri, 29 Nov 2013 00:21:56 -0500 WinRT: removed a now-complete TODO comment regarding Direct3D 11
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
Wed, 04 Sep 2013 19:55:45 -0400 WinRT: more renaming of "windowsrt" to "winrt"