src/SDL.c
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Mon, 19 Nov 2018 21:17:00 -0800 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Mon, 24 Sep 2018 11:49:25 -0700 Fixed whitespace
Tue, 21 Aug 2018 20:03:54 -0700 Moved SDL_IsTablet() to a cross-platform API function
Tue, 21 Aug 2018 12:11:34 -0700 First pass on the new SDL sensor API
Wed, 21 Feb 2018 09:40:47 -0800 Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined.
Sun, 18 Feb 2018 09:09:56 -0800 Actually, this is needed for building with Visual Studio with both /MT and /MD.
Sun, 18 Feb 2018 08:57:01 -0800 Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build?
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sat, 01 Apr 2017 00:46:42 -0400 Backing out broken change from previous commit.
Sat, 01 Apr 2017 00:46:15 -0400 Intentionally breaking buildbot to test email server change.
Thu, 02 Mar 2017 13:33:04 -0500 Some patches to make SDL compile with armcc (ARM's C compiler).
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 13 Nov 2016 22:57:41 -0800 Patch from Sylvain to fix clang warnings
Mon, 17 Oct 2016 21:44:32 -0700 Fixed bug 3456 - SDL_GameControllerOpen fails if the joystick subsystem isn't initialized
Tue, 13 Sep 2016 22:18:06 -0300 Initial Apple TV / tvOS support.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 21:19:23 -0400 Stack hint should look for 0, not -1, and not care about environment variables.
Tue, 26 May 2015 21:13:27 -0400 Added a hint to specify new thread stack size (thanks, Gabriel!).
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 14 Feb 2015 00:08:48 +0100 Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
Sat, 15 Nov 2014 10:19:39 -0500 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Sat, 21 Jun 2014 11:48:12 -0700 Added NaCl to SDL_GetPlatform()
Sat, 01 Mar 2014 09:50:52 -0800 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 14 Nov 2013 11:51:24 -0500 Renamed things named after BeOS to be named after Haiku instead.
Fri, 08 Nov 2013 14:05:15 -0800 Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sun, 20 Oct 2013 10:39:26 -0700 It's okay to quit things more than once.
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Sun, 13 Oct 2013 19:48:45 -0700 Added an assert to catch init/quit call mismatch that might bite people.
Wed, 07 Aug 2013 14:00:41 -0700 Updated the name of the iOS platform
Wed, 07 Aug 2013 12:17:33 -0700 Whoops, forgot to commit this piece.
Wed, 07 Aug 2013 11:14:16 -0700 SDL_Init() is now just a wrapper around SDL_InitSubSystem().
Wed, 07 Aug 2013 11:12:11 -0700 SDL_*Parachute() are no-ops, remove them.
Wed, 07 Aug 2013 11:00:44 -0700 Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
Sat, 06 Jul 2013 12:28:57 -0700 Make it possible to use SDL events separately from the video subsystem.
Fri, 05 Jul 2013 01:09:27 -0400 Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
Wed, 05 Jun 2013 21:23:59 -0700 Added some extra protection to notify the developer if they haven't initialized the application properly.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 02 May 2013 21:40:59 -0400 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 25 Apr 2013 00:26:17 -0700 Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Mon, 25 Feb 2013 16:52:54 -0800 Cleanup of SDL_PrivateShouldInitSubsystem.
Mon, 25 Feb 2013 16:52:50 -0800 sdl2
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Tue, 12 Feb 2013 12:18:46 -0800 Fix build issue on Win/Haiku.
Tue, 12 Feb 2013 11:47:31 -0800 Don't clobber refcounting in SDL_Init.
Mon, 26 Nov 2012 16:37:54 -0800 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Wed, 19 Sep 2012 18:08:37 -0700 Fixed bug 1600 - SDL_GetPlatform() returns "unknown os" on Android
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 30 Dec 2011 06:41:41 -0500 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 30 Dec 2011 06:41:12 -0500 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 20 Feb 2011 10:42:51 -0800 Added a revision number for easy compile-time tests.
Wed, 16 Feb 2011 02:37:09 -0800 Made it possible to build SDL from a fresh checkout without any additional steps.