Sat, 05 Apr 2014 23:50:09 +0200 |
Removed empty statements.
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Sun, 02 Feb 2014 00:53:27 -0800 |
Fixed bug 2374 - Update copyright for 2014...
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Wed, 08 Jan 2014 14:18:11 -0500 |
some fixes to the testshape.c code so it more correctly works.
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Thu, 29 Aug 2013 08:29:51 -0700 |
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
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Wed, 21 Aug 2013 09:47:10 -0300 |
OCD fixes: Adds a space after /* (glory to regular expressions!)
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Wed, 21 Aug 2013 09:43:09 -0300 |
OCD fixes: Adds a space before */
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Tue, 20 Aug 2013 20:34:40 -0300 |
More non C89 compliant comments
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Wed, 14 Aug 2013 23:30:10 -0700 |
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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Thu, 25 Jul 2013 09:51:21 -0700 |
Updated the copyright year for the test programs
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Sat, 20 Jul 2013 21:51:53 +0200 |
Replaced use of malloc()/free() with SDL_malloc()/SDL_free() in test program.
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Sat, 20 Jul 2013 21:47:16 +0200 |
Removed not needed SDL_WINDOW_SHOWN from test programs.
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Sat, 18 May 2013 14:17:52 -0700 |
File style cleanup for the SDL 2.0 release
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Thu, 03 Feb 2011 00:54:29 -0800 |
Simplified and improved the process of creating a texture from a surface.
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Tue, 01 Feb 2011 19:19:43 -0800 |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Tue, 01 Feb 2011 12:19:46 -0800 |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Thu, 27 Jan 2011 22:44:08 -0800 |
Removed completely non-portable event thread hack.
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Wed, 19 Jan 2011 11:35:31 -0800 |
Removed extra space
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Mon, 16 Aug 2010 09:55:35 -0400 |
Raised binarization cutoff to eliminate alpha-blending of trollface.
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Sat, 14 Aug 2010 16:14:36 -0400 |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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Fri, 06 Aug 2010 20:22:14 -0400 |
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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Sun, 01 Aug 2010 21:10:42 -0400 |
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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Fri, 30 Jul 2010 18:04:21 -0400 |
Added Andreas's VS2010 patch for testshape.
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Mon, 26 Jul 2010 17:27:04 -0400 |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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Fri, 23 Jul 2010 01:48:42 -0400 |
More work on color-key mode.
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Mon, 19 Jul 2010 00:24:02 -0400 |
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Sun, 18 Jul 2010 23:51:47 -0400 |
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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Sun, 18 Jul 2010 23:36:39 -0400 |
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
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Sun, 18 Jul 2010 23:05:40 -0400 |
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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Sun, 18 Jul 2010 22:17:52 -0400 |
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
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Sun, 18 Jul 2010 21:31:22 -0400 |
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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