src/events/SDL_windowevents.c
Wed, 15 May 2019 14:01:15 -0700 Windows are not in a minimized state when they are shown
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Mon, 13 Aug 2018 12:52:52 -0400 Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED
Thu, 23 Aug 2018 02:21:17 -0700 Fixed build
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 13 Aug 2017 21:06:52 -0700 Fixed bug 3744 - missing SDLCALL in several functions
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 01 Oct 2016 13:38:30 -0700 Fixed bug 3161 - SDL_WINDOWEVENT_EXPOSED event possible queue overflow
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 08 Aug 2013 13:22:21 -0700 Backed out changeset 3f487d7d2d1d
Thu, 08 Aug 2013 12:49:29 -0700 Send the SDL_QUIT when last window is destroyed, not during its close event.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 29 Sep 2012 01:10:53 -0700 WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Tue, 29 Mar 2011 03:05:26 -0700 Fixed compile error.
Mon, 28 Mar 2011 23:44:51 -0700 Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Mon, 21 Feb 2011 22:50:15 -0800 Clear the hidden flag when shown and the shown flag when hidden.
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Thu, 27 Jan 2011 15:58:30 -0600 When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 19 Jan 2011 16:02:15 -0800 Window move events have the same problem as size events on Windows
Thu, 25 Mar 2010 01:08:26 -0700 General improvements for user custom event registration
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 16 Dec 2009 00:55:33 +0000 Fixed bug #666
Tue, 01 Dec 2009 08:56:12 +0000 Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Wed, 17 Dec 2008 07:17:54 +0000 * Implemented X11 fullscreen input grab
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 07 Dec 2008 21:53:28 +0000 There's no reason to add extra code to notify the mice of window size changes.
Thu, 27 Nov 2008 21:53:18 +0000 Fixed mouse coordinate range on Mac OS X
Sun, 06 Aug 2006 04:39:13 +0000 Allow the render context to do necessary work when the video mode changes.
Wed, 19 Jul 2006 04:24:41 +0000 Implemented multi-window OpenGL program with test framework.
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 09 Jul 2006 18:09:16 +0000 The general code handles restoring video mode/gamma/etc. when the window loses focus.
Sun, 09 Jul 2006 09:02:26 +0000 Implemented gamma correction on Windows.
Sat, 08 Jul 2006 20:07:08 +0000 SDL_PushEvent() calls the event filter code, and has a return value to tell
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Fri, 30 Jun 2006 08:18:44 +0000 Added a userdata parameter for event filters.
Mon, 29 May 2006 04:04:35 +0000 more tweaking indent options
Sun, 28 May 2006 13:04:16 +0000 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.