src/render/opengles/SDL_render_gles.c
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 11:25:09 -0800 Fixed formatting
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Wed, 18 Jul 2012 15:20:32 -0700 Switch the OpenGL ES renderers to request EGL OpenGL contexts
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Tue, 31 Jan 2012 21:03:35 -0500 Fixed OpenGL ES 1.1 on Android
Mon, 30 Jan 2012 20:56:25 -0500 Fixed magenta texture on iOS with OpenGL ES 2.0
Sat, 28 Jan 2012 14:53:23 -0500 Added glGenFramebuffers() to the function pointer list
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sun, 08 Jan 2012 13:31:22 -0500 X11 OpenGL ES minor corrections
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 02:32:08 -0500 Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 10 Nov 2011 00:22:44 -0500 Fixed issues closing lines with the OpenGL ES renderer.
Thu, 10 Nov 2011 00:22:01 -0500 Fixed an offset issue with glDrawTexiOES() when the viewport is set.
Mon, 07 Nov 2011 23:07:00 -0500 Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 03:06:32 -0400 This code works for OpenGL ES 1.1 as well! :)
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 26 Feb 2011 21:39:34 -0800 Zero streaming textures at the driver level
Sat, 19 Feb 2011 21:51:21 -0800 Added OpenGL state caching for decent speed improvement.
Thu, 17 Feb 2011 02:23:48 -0800 Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:16:30 -0800 Fixed crash when drawing non-textured primitives
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Tue, 08 Feb 2011 10:38:12 -0800 Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 02:35:14 -0800 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:41 -0800 Minor consistency cleanup and documentation link update.
Sun, 06 Feb 2011 00:00:13 -0800 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 12:01:11 -0800 Renamed files for consistency