test/testsprite2.c
Thu, 20 Sep 2018 15:41:57 -0400 testsprite2: report average FPS in blocks of five seconds.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Mon, 14 Aug 2017 05:51:44 -0700 Implemented more flexible blending modes for accelerated renderers
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Wed, 25 Nov 2015 21:39:28 +0100 Replaced tabs with spaces in test programs.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Mon, 18 May 2015 21:21:14 +0200 Added missing loop cancel for Emscripten in test programs.
Thu, 18 Dec 2014 00:19:52 -0500 Initial merge of Emscripten port!
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Mon, 11 Nov 2013 02:00:58 -0800 Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
Sat, 05 Oct 2013 19:09:03 -0700 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Wed, 14 Aug 2013 23:30:10 -0700 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Thu, 25 Jul 2013 09:51:21 -0700 Updated the copyright year for the test programs
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Sun, 23 Jun 2013 15:00:23 -0700 Update testsprite2 for visual testing: user fuzzer and add --iteration parameter to enable deterministic screen end-state
Mon, 31 Dec 2012 10:26:38 -0800 Switched the test code over to use the common functions in the test library.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 28 Mar 2011 23:21:22 -0400 Added orientation rotation for iOS.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 04 Feb 2011 19:50:56 -0800 Restored SDL_BLENDMODE_MOD for MAME
Thu, 03 Feb 2011 00:54:29 -0800 Simplified and improved the process of creating a texture from a surface.
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Mon, 31 Jan 2011 23:23:57 -0800 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sun, 12 Dec 2010 15:19:05 -0800 Use the enumerated type for blend and scale mode instead of int
Wed, 15 Sep 2010 22:15:47 -0700 - added directx include path to VS2008 solution
Sun, 18 Jul 2010 19:03:39 +0530 Resync tip to default. Using named branches is a bad idea.
Sun, 18 Jul 2010 18:27:38 +0530 Major changes to drawing. Reverted back to core X11 functions due to regressions.
Sun, 18 Jul 2010 08:28:35 +0530 Got testsprite2 to work reasonably.
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Mon, 14 Dec 2009 23:29:37 +0000 The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Wed, 09 Dec 2009 15:56:56 +0000 Added interfaces for batch drawing of points, lines and rects:
Sun, 20 Sep 2009 23:09:30 +0000 Fall back to opaque sprite if no formats with alpha are supported.
Sat, 19 Sep 2009 05:45:49 +0000 More test coverage
Sat, 19 Sep 2009 05:43:15 +0000 Added more tests for the different primitive types
Sat, 19 Sep 2009 05:12:26 +0000 Fixed bug #783
Wed, 10 Jun 2009 13:34:20 +0000 indent
Wed, 10 Jun 2009 05:54:19 +0000 Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Fri, 05 Dec 2008 07:01:12 +0000 minor bug
Tue, 25 Nov 2008 02:21:53 +0000 indent
Tue, 25 Nov 2008 00:29:44 +0000 Fixed Direct3D rendering
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Mon, 28 Aug 2006 03:17:39 +0000 Added source color and alpha modulation support.
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Wed, 19 Jul 2006 05:45:42 +0000 Implemented scaling in the D3D renderer
Wed, 19 Jul 2006 05:03:21 +0000 Implemented blend modes in the D3D renderer
Wed, 19 Jul 2006 04:24:41 +0000 Implemented multi-window OpenGL program with test framework.
Tue, 18 Jul 2006 07:49:51 +0000 Added a test program framework for easy initialization.
Sat, 15 Jul 2006 09:46:36 +0000 Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 07:41:16 +0000 Yay! D3D renderer works!
Fri, 14 Jul 2006 06:40:53 +0000 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 09 Jul 2006 09:02:26 +0000 Implemented gamma correction on Windows.
Fri, 07 Jul 2006 08:05:39 +0000 Implemented Win32 video mode support
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Mon, 26 Jun 2006 13:56:56 +0000 Started framework for Windows video driver