src/video/haiku/SDL_bwindow.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 May 2019 17:33:31 -0700
changeset 12747 cdf53e16feb7
parent 12503 806492103856
permissions -rw-r--r--
Fixed bug 4639 - CMake build does not generate libhidapi.so for Android

Manuel Sabogal

I noticed that the current Android.mk builds a libhidapi.so library for Android but the CMake build hasn't been updated to do so. I'll attach a patch that fixes this issue.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef SDL_BWINDOW_H
    23 #define SDL_BWINDOW_H
    24 
    25 
    26 #include "../SDL_sysvideo.h"
    27 
    28 
    29 extern int HAIKU_CreateWindow(_THIS, SDL_Window *window);
    30 extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    31 extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
    32 extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    33 extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
    34 extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
    35 extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
    36 extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
    37 extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);
    38 extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window);
    39 extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window);
    40 extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window);
    41 extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
    42 extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
    43 extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
    44 extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
    45 extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
    46 extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    47 extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window);
    48 extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
    49                                     struct SDL_SysWMinfo *info);
    50 
    51 
    52 
    53 #endif
    54 
    55 /* vi: set ts=4 sw=4 expandtab: */