src/audio/coreaudio/SDL_coreaudio.h
author Sam Lantinga
Wed, 20 Jan 2021 12:18:10 -0800
changeset 14753 4017d26e10d4
parent 14640 b2b3343a310d
permissions -rw-r--r--
Don't add paddle mappings for the Xbox One Elite Series 1 controller, since they can't be unmapped and read directly on that controller.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_coreaudio_h_
    24 #define SDL_coreaudio_h_
    25 
    26 #include "../SDL_sysaudio.h"
    27 
    28 #if !defined(__IPHONEOS__)
    29 #define MACOSX_COREAUDIO 1
    30 #endif
    31 
    32 #if MACOSX_COREAUDIO
    33 #include <CoreAudio/CoreAudio.h>
    34 #else
    35 #import <AVFoundation/AVFoundation.h>
    36 #import <UIKit/UIApplication.h>
    37 #endif
    38 
    39 #include <AudioToolbox/AudioToolbox.h>
    40 #include <AudioUnit/AudioUnit.h>
    41 
    42 /* Hidden "this" pointer for the audio functions */
    43 #define _THIS   SDL_AudioDevice *this
    44 
    45 struct SDL_PrivateAudioData
    46 {
    47     SDL_Thread *thread;
    48     AudioQueueRef audioQueue;
    49     int numAudioBuffers;
    50     AudioQueueBufferRef *audioBuffer;
    51     void *buffer;
    52     UInt32 bufferOffset;
    53     UInt32 bufferSize;
    54     AudioStreamBasicDescription strdesc;
    55     SDL_sem *ready_semaphore;
    56     char *thread_error;
    57     SDL_atomic_t shutdown;
    58 #if MACOSX_COREAUDIO
    59     AudioDeviceID deviceID;
    60     SDL_atomic_t device_change_flag;
    61 #else
    62     SDL_bool interrupted;
    63     CFTypeRef interruption_listener;
    64 #endif
    65 };
    66 
    67 #endif /* SDL_coreaudio_h_ */
    68 
    69 /* vi: set ts=4 sw=4 expandtab: */