src/SDL_internal.h
author Sam Lantinga <slouken@libsdl.org>
Thu, 23 Jan 2020 12:53:43 -0800
changeset 13444 3b0ad6c584ac
parent 13441 96fb90f42bb5
permissions -rw-r--r--
Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #ifndef SDL_internal_h_
    22 #define SDL_internal_h_
    23 
    24 /* Many of SDL's features require _GNU_SOURCE on various platforms */
    25 #ifndef _GNU_SOURCE
    26 #define _GNU_SOURCE
    27 #endif
    28 
    29 /* This is for a variable-length array at the end of a struct:
    30     struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
    31    Use this because GCC 2 needs different magic than other compilers. */
    32 #if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
    33 #define SDL_VARIABLE_LENGTH_ARRAY 1
    34 #else
    35 #define SDL_VARIABLE_LENGTH_ARRAY
    36 #endif
    37 
    38 #define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
    39 #define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type*)SDL_malloc(sizeof(type)*(count))) )
    40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
    41 
    42 #include "dynapi/SDL_dynapi.h"
    43 
    44 #if SDL_DYNAMIC_API
    45 #include "dynapi/SDL_dynapi_overrides.h"
    46 /* force DECLSPEC and SDLCALL off...it's all internal symbols now.
    47    These will have actual #defines during SDL_dynapi.c only */
    48 #define DECLSPEC
    49 #define SDLCALL
    50 #endif
    51 
    52 #include "SDL_config.h"
    53 
    54 /* A few #defines to reduce SDL2 footprint.
    55    Only effective when library is statically linked.
    56    You have to manually edit this file. */
    57 #ifndef SDL_LEAN_AND_MEAN
    58 #define SDL_LEAN_AND_MEAN               0
    59 #endif
    60 
    61 /* Optimized functions from 'SDL_blit_0.c'
    62    - blit with source BitsPerPixel < 8, palette */
    63 #ifndef SDL_HAVE_BLIT_0
    64 #define SDL_HAVE_BLIT_0                 !SDL_LEAN_AND_MEAN
    65 #endif
    66 
    67 /* Optimized functions from 'SDL_blit_1.c'
    68    - blit with source BytesPerPixel == 1, palette */
    69 #ifndef SDL_HAVE_BLIT_1
    70 #define SDL_HAVE_BLIT_1                 !SDL_LEAN_AND_MEAN
    71 #endif
    72 
    73 /* Optimized functions from 'SDL_blit_A.c'
    74    - blit with 'SDL_BLENDMODE_BLEND' blending mode */
    75 #ifndef SDL_HAVE_BLIT_A
    76 #define SDL_HAVE_BLIT_A                 !SDL_LEAN_AND_MEAN
    77 #endif
    78 
    79 /* Optimized functions from 'SDL_blit_N.c'
    80    - blit with COLORKEY mode, or nothing */
    81 #ifndef SDL_HAVE_BLIT_N
    82 #define SDL_HAVE_BLIT_N                 !SDL_LEAN_AND_MEAN
    83 #endif
    84 
    85 /* Optimized functions from 'SDL_blit_N.c'
    86    - RGB565 conversion with Lookup tables */
    87 #ifndef SDL_HAVE_BLIT_N_RGB565
    88 #define SDL_HAVE_BLIT_N_RGB565          !SDL_LEAN_AND_MEAN
    89 #endif
    90 
    91 /* Optimized functions from 'SDL_blit_AUTO.c'
    92    - blit with modulate color, modulate alpha, any blending mode
    93    - scaling or not */
    94 #ifndef SDL_HAVE_BLIT_AUTO
    95 #define SDL_HAVE_BLIT_AUTO              !SDL_LEAN_AND_MEAN
    96 #endif
    97 
    98 /* Run-Length-Encoding
    99    - SDL_SetColorKey() called with SDL_RLEACCEL flag */
   100 #ifndef SDL_HAVE_RLE
   101 #define SDL_HAVE_RLE                    !SDL_LEAN_AND_MEAN
   102 #endif
   103 
   104 /* Software SDL_Renderer
   105    - creation of software renderer
   106    - *not* general blitting functions
   107    - {blend,draw}{fillrect,line,point} internal functions */
   108 #ifndef SDL_VIDEO_RENDER_SW
   109 #define SDL_VIDEO_RENDER_SW             !SDL_LEAN_AND_MEAN
   110 #endif
   111 
   112 /* YUV formats
   113    - handling of YUV surfaces
   114    - blitting and conversion functions */
   115 #ifndef SDL_HAVE_YUV
   116 #define SDL_HAVE_YUV                    !SDL_LEAN_AND_MEAN
   117 #endif
   118 
   119 #endif /* SDL_internal_h_ */
   120 
   121 /* vi: set ts=4 sw=4 expandtab: */