Xcode/SDL/pkg-support/resources/ReadMe.txt
author Sylvain Becker <sylvain.becker@gmail.com>
Tue, 25 Feb 2020 06:53:51 +0100
changeset 13552 2f75c19fd2f2
parent 7310 439855755e0f
permissions -rw-r--r--
Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !)
     1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 
     2 library designed to make it easy to write multi-media software, 
     3 such as games and emulators.
     4 
     5 The Simple DirectMedia Layer library source code is available from: 
     6 http://www.libsdl.org/
     7 
     8 This library is distributed under the terms of the zlib license: 
     9 http://zlib.net/zlib_license.html
    10 
    11 
    12 This packages contains the SDL framework for OS X. 
    13 Conforming with Apple guidelines, this framework 
    14 contains both the SDL runtime component and development header files.
    15 
    16 
    17 To Install:
    18 Copy the SDL2.framework to /Library/Frameworks
    19 
    20 You may alternatively install it in <Your home directory>/Library/Frameworks 
    21 if your access privileges are not high enough. 
    22 
    23 
    24 Additional References:
    25 
    26  - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
    27  	available at:
    28 	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
    29 	Though these are OpenSceneGraph centric, the same exact concepts apply to 
    30 	SDL, thus the videos are recommended for everybody getting started with
    31 	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
    32 	doesn't have any PlugIns to worry about.)