src/audio/sun/SDL_sunaudio.h
author Sam Lantinga
Thu, 16 Jan 2020 20:49:25 -0800
changeset 13422 fd6a12de91c7
parent 12503 806492103856
child 14640 b2b3343a310d
permissions -rw-r--r--
Updated copyright date for 2020
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_sunaudio_h_
    24 #define SDL_sunaudio_h_
    25 
    26 #include "../SDL_sysaudio.h"
    27 
    28 /* Hidden "this" pointer for the audio functions */
    29 #define _THIS   SDL_AudioDevice *this
    30 
    31 struct SDL_PrivateAudioData
    32 {
    33     /* The file descriptor for the audio device */
    34     int audio_fd;
    35 
    36     SDL_AudioFormat audio_fmt;  /* The app audio format */
    37     Uint8 *mixbuf;              /* The app mixing buffer */
    38     int ulaw_only;              /* Flag -- does hardware only output U-law? */
    39     Uint8 *ulaw_buf;            /* The U-law mixing buffer */
    40     Sint32 written;             /* The number of samples written */
    41     int fragsize;               /* The audio fragment size in samples */
    42     int frequency;              /* The audio frequency in KHz */
    43 };
    44 
    45 #endif /* SDL_sunaudio_h_ */
    46 
    47 /* vi: set ts=4 sw=4 expandtab: */