src/video/uikit/SDL_uikitview.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 11 Aug 2012 10:15:59 -0700
changeset 6392 fa7eb111f994
parent 6138 4c64952a58fb
child 6436 29a35c72905a
permissions -rwxr-xr-x
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.

Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #import <UIKit/UIKit.h>
    23 #import "SDL_uikitviewcontroller.h"
    24 
    25 #define IPHONE_TOUCH_EFFICIENT_DANGEROUS
    26 #define FIXED_MULTITOUCH
    27 
    28 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
    29 #define MAX_SIMULTANEOUS_TOUCHES 5
    30 #endif
    31 
    32 #if SDL_IPHONE_KEYBOARD
    33 @interface SDL_uikitview : UIView<UITextFieldDelegate> {
    34 #else
    35 @interface SDL_uikitview : UIView {
    36 #endif
    37 
    38 #ifdef FIXED_MULTITOUCH
    39     long touchId;
    40 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
    41     UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
    42 #endif
    43 #endif
    44 
    45 #if SDL_IPHONE_KEYBOARD
    46     UITextField *textField;
    47     BOOL keyboardVisible;
    48 #endif
    49 
    50 @public
    51     SDL_uikitviewcontroller *viewcontroller;
    52 }
    53 - (CGPoint)touchLocation:(UITouch *)touch;
    54 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
    55 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
    56 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
    57 
    58 #if SDL_IPHONE_KEYBOARD
    59 - (void)showKeyboard;
    60 - (void)hideKeyboard;
    61 - (void)initializeKeyboard;
    62 @property (readonly) BOOL keyboardVisible;
    63 
    64 SDL_bool UIKit_HasScreenKeyboardSupport(_THIS, SDL_Window *window);
    65 int UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
    66 int UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
    67 int UIKit_ToggleScreenKeyboard(_THIS, SDL_Window *window);
    68 SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
    69 
    70 #endif
    71 
    72 @end
    73 
    74 /* vi: set ts=4 sw=4 expandtab: */