premake/projects/testshader.lua
author Sam Lantinga <slouken@libsdl.org>
Sat, 02 Jan 2016 10:10:34 -0800
changeset 9998 f67cf37e9cd4
parent 9619 b94b6d0bff0f
permissions -rwxr-xr-x
Updated copyright to 2016
     1 -- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
     2 --
     3 -- This software is provided 'as-is', without any express or implied
     4 -- warranty.  In no event will the authors be held liable for any damages
     5 -- arising from the use of this software.
     6 --
     7 -- Permission is granted to anyone to use this software for any purpose,
     8 -- including commercial applications, and to alter it and redistribute it
     9 -- freely.
    10 --
    11 -- Meta-build system using premake created and maintained by
    12 -- Benjamin Henning <b.henning@digipen.edu>
    13 
    14 --[[
    15 testshader.lua
    16 
    17 	This file defines the testshader test project. It depends on the SDL2main
    18 	and SDL2 projects. It will not build on iOS or Cygwin. This project has a
    19 	dependency on OpenGL.
    20 ]]
    21 
    22 SDL_project "testshader"
    23 	SDL_kind "ConsoleApp"
    24 	SDL_notos "ios|cygwin"
    25 	SDL_language "C"
    26 	SDL_sourcedir "../test"
    27 	SDL_projectLocation "tests"
    28 	-- a list of items to copy from the sourcedir to the destination
    29 	SDL_copy { "icon.bmp" }
    30 	SDL_projectDependencies { "SDL2main", "SDL2" }
    31 	SDL_defines { "HAVE_OPENGL" }
    32 	SDL_dependency "OpenGL"
    33 		-- opengl is platform independent
    34 		SDL_depfunc "OpenGL"
    35 		SDL_files { "/testshader.*" }