Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
40 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
53 ** License Applicability. Except to the extent portions of this file are
54 ** made subject to an alternative license as permitted in the SGI Free
55 ** Software License B, Version 1.0 (the "License"), the contents of this
56 ** file are subject only to the provisions of the License. You may not use
57 ** this file except in compliance with the License. You may obtain a copy
58 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
59 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
61 ** http://oss.sgi.com/projects/FreeB
63 ** Note that, as provided in the License, the Software is distributed on an
64 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
65 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
66 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
67 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
69 ** Original Code. The Original Code is: OpenGL Sample Implementation,
70 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
71 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
72 ** Copyright in any portions created by third parties is as indicated
73 ** elsewhere herein. All Rights Reserved.
75 ** Additional Notice Provisions: The application programming interfaces
76 ** established by SGI in conjunction with the Original Code are The
77 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
78 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
79 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
80 ** Window System(R) (Version 1.3), released October 19, 1998. This software
81 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
82 ** published by SGI, but has not been independently verified as being
83 ** compliant with the OpenGL(R) version 1.2.1 Specification.
86 typedef unsigned int GLenum;
87 typedef unsigned char GLboolean;
88 typedef unsigned int GLbitfield;
89 typedef signed char GLbyte;
90 typedef short GLshort;
93 typedef unsigned char GLubyte;
94 typedef unsigned short GLushort;
95 typedef unsigned int GLuint;
96 typedef float GLfloat;
97 typedef float GLclampf;
100 typedef int GLclampx;
102 typedef int GLintptr;
103 typedef int GLsizeiptr;
106 /*************************************************************/
108 /* OpenGL ES core versions */
109 #define GL_VERSION_ES_CM_1_0 1
110 #define GL_VERSION_ES_CL_1_0 1
111 #define GL_VERSION_ES_CM_1_1 1
112 #define GL_VERSION_ES_CL_1_1 1
114 /* ClearBufferMask */
115 #define GL_DEPTH_BUFFER_BIT 0x00000100
116 #define GL_STENCIL_BUFFER_BIT 0x00000400
117 #define GL_COLOR_BUFFER_BIT 0x00004000
124 #define GL_POINTS 0x0000
125 #define GL_LINES 0x0001
126 #define GL_LINE_LOOP 0x0002
127 #define GL_LINE_STRIP 0x0003
128 #define GL_TRIANGLES 0x0004
129 #define GL_TRIANGLE_STRIP 0x0005
130 #define GL_TRIANGLE_FAN 0x0006
133 #define GL_NEVER 0x0200
134 #define GL_LESS 0x0201
135 #define GL_EQUAL 0x0202
136 #define GL_LEQUAL 0x0203
137 #define GL_GREATER 0x0204
138 #define GL_NOTEQUAL 0x0205
139 #define GL_GEQUAL 0x0206
140 #define GL_ALWAYS 0x0207
142 /* BlendingFactorDest */
145 #define GL_SRC_COLOR 0x0300
146 #define GL_ONE_MINUS_SRC_COLOR 0x0301
147 #define GL_SRC_ALPHA 0x0302
148 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
149 #define GL_DST_ALPHA 0x0304
150 #define GL_ONE_MINUS_DST_ALPHA 0x0305
152 /* BlendingFactorSrc */
155 #define GL_DST_COLOR 0x0306
156 #define GL_ONE_MINUS_DST_COLOR 0x0307
157 #define GL_SRC_ALPHA_SATURATE 0x0308
159 /* GL_ONE_MINUS_SRC_ALPHA */
161 /* GL_ONE_MINUS_DST_ALPHA */
164 #define GL_CLIP_PLANE0 0x3000
165 #define GL_CLIP_PLANE1 0x3001
166 #define GL_CLIP_PLANE2 0x3002
167 #define GL_CLIP_PLANE3 0x3003
168 #define GL_CLIP_PLANE4 0x3004
169 #define GL_CLIP_PLANE5 0x3005
171 /* ColorMaterialFace */
172 /* GL_FRONT_AND_BACK */
174 /* ColorMaterialParameter */
175 /* GL_AMBIENT_AND_DIFFUSE */
177 /* ColorPointerType */
178 /* GL_UNSIGNED_BYTE */
183 #define GL_FRONT 0x0404
184 #define GL_BACK 0x0405
185 #define GL_FRONT_AND_BACK 0x0408
198 #define GL_FOG 0x0B60
199 #define GL_LIGHTING 0x0B50
200 #define GL_TEXTURE_2D 0x0DE1
201 #define GL_CULL_FACE 0x0B44
202 #define GL_ALPHA_TEST 0x0BC0
203 #define GL_BLEND 0x0BE2
204 #define GL_COLOR_LOGIC_OP 0x0BF2
205 #define GL_DITHER 0x0BD0
206 #define GL_STENCIL_TEST 0x0B90
207 #define GL_DEPTH_TEST 0x0B71
216 #define GL_POINT_SMOOTH 0x0B10
217 #define GL_LINE_SMOOTH 0x0B20
218 #define GL_SCISSOR_TEST 0x0C11
219 #define GL_COLOR_MATERIAL 0x0B57
220 #define GL_NORMALIZE 0x0BA1
221 #define GL_RESCALE_NORMAL 0x803A
222 #define GL_POLYGON_OFFSET_FILL 0x8037
223 #define GL_VERTEX_ARRAY 0x8074
224 #define GL_NORMAL_ARRAY 0x8075
225 #define GL_COLOR_ARRAY 0x8076
226 #define GL_TEXTURE_COORD_ARRAY 0x8078
227 #define GL_MULTISAMPLE 0x809D
228 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
229 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
230 #define GL_SAMPLE_COVERAGE 0x80A0
233 #define GL_NO_ERROR 0
234 #define GL_INVALID_ENUM 0x0500
235 #define GL_INVALID_VALUE 0x0501
236 #define GL_INVALID_OPERATION 0x0502
237 #define GL_STACK_OVERFLOW 0x0503
238 #define GL_STACK_UNDERFLOW 0x0504
239 #define GL_OUT_OF_MEMORY 0x0505
243 #define GL_EXP 0x0800
244 #define GL_EXP2 0x0801
247 #define GL_FOG_DENSITY 0x0B62
248 #define GL_FOG_START 0x0B63
249 #define GL_FOG_END 0x0B64
250 #define GL_FOG_MODE 0x0B65
251 #define GL_FOG_COLOR 0x0B66
253 /* FrontFaceDirection */
255 #define GL_CCW 0x0901
258 #define GL_CURRENT_COLOR 0x0B00
259 #define GL_CURRENT_NORMAL 0x0B02
260 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
261 #define GL_POINT_SIZE 0x0B11
262 #define GL_POINT_SIZE_MIN 0x8126
263 #define GL_POINT_SIZE_MAX 0x8127
264 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
265 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
266 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
267 #define GL_LINE_WIDTH 0x0B21
268 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
269 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
270 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
271 #define GL_CULL_FACE_MODE 0x0B45
272 #define GL_FRONT_FACE 0x0B46
273 #define GL_SHADE_MODEL 0x0B54
274 #define GL_DEPTH_RANGE 0x0B70
275 #define GL_DEPTH_WRITEMASK 0x0B72
276 #define GL_DEPTH_CLEAR_VALUE 0x0B73
277 #define GL_DEPTH_FUNC 0x0B74
278 #define GL_STENCIL_CLEAR_VALUE 0x0B91
279 #define GL_STENCIL_FUNC 0x0B92
280 #define GL_STENCIL_VALUE_MASK 0x0B93
281 #define GL_STENCIL_FAIL 0x0B94
282 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
283 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
284 #define GL_STENCIL_REF 0x0B97
285 #define GL_STENCIL_WRITEMASK 0x0B98
286 #define GL_MATRIX_MODE 0x0BA0
287 #define GL_VIEWPORT 0x0BA2
288 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
289 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
290 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
291 #define GL_MODELVIEW_MATRIX 0x0BA6
292 #define GL_PROJECTION_MATRIX 0x0BA7
293 #define GL_TEXTURE_MATRIX 0x0BA8
294 #define GL_ALPHA_TEST_FUNC 0x0BC1
295 #define GL_ALPHA_TEST_REF 0x0BC2
296 #define GL_BLEND_DST 0x0BE0
297 #define GL_BLEND_SRC 0x0BE1
298 #define GL_LOGIC_OP_MODE 0x0BF0
299 #define GL_SCISSOR_BOX 0x0C10
300 #define GL_SCISSOR_TEST 0x0C11
301 #define GL_COLOR_CLEAR_VALUE 0x0C22
302 #define GL_COLOR_WRITEMASK 0x0C23
303 #define GL_UNPACK_ALIGNMENT 0x0CF5
304 #define GL_PACK_ALIGNMENT 0x0D05
305 #define GL_MAX_LIGHTS 0x0D31
306 #define GL_MAX_CLIP_PLANES 0x0D32
307 #define GL_MAX_TEXTURE_SIZE 0x0D33
308 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
309 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
310 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
311 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
312 #define GL_MAX_TEXTURE_UNITS 0x84E2
313 #define GL_SUBPIXEL_BITS 0x0D50
314 #define GL_RED_BITS 0x0D52
315 #define GL_GREEN_BITS 0x0D53
316 #define GL_BLUE_BITS 0x0D54
317 #define GL_ALPHA_BITS 0x0D55
318 #define GL_DEPTH_BITS 0x0D56
319 #define GL_STENCIL_BITS 0x0D57
320 #define GL_POLYGON_OFFSET_UNITS 0x2A00
321 #define GL_POLYGON_OFFSET_FILL 0x8037
322 #define GL_POLYGON_OFFSET_FACTOR 0x8038
323 #define GL_TEXTURE_BINDING_2D 0x8069
324 #define GL_VERTEX_ARRAY_SIZE 0x807A
325 #define GL_VERTEX_ARRAY_TYPE 0x807B
326 #define GL_VERTEX_ARRAY_STRIDE 0x807C
327 #define GL_NORMAL_ARRAY_TYPE 0x807E
328 #define GL_NORMAL_ARRAY_STRIDE 0x807F
329 #define GL_COLOR_ARRAY_SIZE 0x8081
330 #define GL_COLOR_ARRAY_TYPE 0x8082
331 #define GL_COLOR_ARRAY_STRIDE 0x8083
332 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
333 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
334 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
335 #define GL_VERTEX_ARRAY_POINTER 0x808E
336 #define GL_NORMAL_ARRAY_POINTER 0x808F
337 #define GL_COLOR_ARRAY_POINTER 0x8090
338 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
339 #define GL_SAMPLE_BUFFERS 0x80A8
340 #define GL_SAMPLES 0x80A9
341 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
342 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
344 /* GetTextureParameter */
345 /* GL_TEXTURE_MAG_FILTER */
346 /* GL_TEXTURE_MIN_FILTER */
347 /* GL_TEXTURE_WRAP_S */
348 /* GL_TEXTURE_WRAP_T */
350 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
351 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
354 #define GL_DONT_CARE 0x1100
355 #define GL_FASTEST 0x1101
356 #define GL_NICEST 0x1102
359 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
360 #define GL_POINT_SMOOTH_HINT 0x0C51
361 #define GL_LINE_SMOOTH_HINT 0x0C52
362 #define GL_FOG_HINT 0x0C54
363 #define GL_GENERATE_MIPMAP_HINT 0x8192
365 /* LightModelParameter */
366 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
367 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
370 #define GL_AMBIENT 0x1200
371 #define GL_DIFFUSE 0x1201
372 #define GL_SPECULAR 0x1202
373 #define GL_POSITION 0x1203
374 #define GL_SPOT_DIRECTION 0x1204
375 #define GL_SPOT_EXPONENT 0x1205
376 #define GL_SPOT_CUTOFF 0x1206
377 #define GL_CONSTANT_ATTENUATION 0x1207
378 #define GL_LINEAR_ATTENUATION 0x1208
379 #define GL_QUADRATIC_ATTENUATION 0x1209
382 #define GL_BYTE 0x1400
383 #define GL_UNSIGNED_BYTE 0x1401
384 #define GL_SHORT 0x1402
385 #define GL_UNSIGNED_SHORT 0x1403
386 #define GL_FLOAT 0x1406
387 #define GL_FIXED 0x140C
390 #define GL_CLEAR 0x1500
391 #define GL_AND 0x1501
392 #define GL_AND_REVERSE 0x1502
393 #define GL_COPY 0x1503
394 #define GL_AND_INVERTED 0x1504
395 #define GL_NOOP 0x1505
396 #define GL_XOR 0x1506
398 #define GL_NOR 0x1508
399 #define GL_EQUIV 0x1509
400 #define GL_INVERT 0x150A
401 #define GL_OR_REVERSE 0x150B
402 #define GL_COPY_INVERTED 0x150C
403 #define GL_OR_INVERTED 0x150D
404 #define GL_NAND 0x150E
405 #define GL_SET 0x150F
408 /* GL_FRONT_AND_BACK */
410 /* MaterialParameter */
411 #define GL_EMISSION 0x1600
412 #define GL_SHININESS 0x1601
413 #define GL_AMBIENT_AND_DIFFUSE 0x1602
419 #define GL_MODELVIEW 0x1700
420 #define GL_PROJECTION 0x1701
421 #define GL_TEXTURE 0x1702
423 /* NormalPointerType */
430 #define GL_ALPHA 0x1906
431 #define GL_RGB 0x1907
432 #define GL_RGBA 0x1908
433 #define GL_LUMINANCE 0x1909
434 #define GL_LUMINANCE_ALPHA 0x190A
436 /* PixelStoreParameter */
437 #define GL_UNPACK_ALIGNMENT 0x0CF5
438 #define GL_PACK_ALIGNMENT 0x0D05
441 /* GL_UNSIGNED_BYTE */
442 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
443 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
444 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
447 #define GL_FLAT 0x1D00
448 #define GL_SMOOTH 0x1D01
450 /* StencilFunction */
462 #define GL_KEEP 0x1E00
463 #define GL_REPLACE 0x1E01
464 #define GL_INCR 0x1E02
465 #define GL_DECR 0x1E03
469 #define GL_VENDOR 0x1F00
470 #define GL_RENDERER 0x1F01
471 #define GL_VERSION 0x1F02
472 #define GL_EXTENSIONS 0x1F03
474 /* TexCoordPointerType */
481 #define GL_MODULATE 0x2100
482 #define GL_DECAL 0x2101
484 #define GL_ADD 0x0104
487 /* TextureEnvParameter */
488 #define GL_TEXTURE_ENV_MODE 0x2200
489 #define GL_TEXTURE_ENV_COLOR 0x2201
491 /* TextureEnvTarget */
492 #define GL_TEXTURE_ENV 0x2300
494 /* TextureMagFilter */
495 #define GL_NEAREST 0x2600
496 #define GL_LINEAR 0x2601
498 /* TextureMinFilter */
501 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
502 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
503 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
504 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
506 /* TextureParameterName */
507 #define GL_TEXTURE_MAG_FILTER 0x2800
508 #define GL_TEXTURE_MIN_FILTER 0x2801
509 #define GL_TEXTURE_WRAP_S 0x2802
510 #define GL_TEXTURE_WRAP_T 0x2803
511 #define GL_GENERATE_MIPMAP 0x8191
517 #define GL_TEXTURE0 0x84C0
518 #define GL_TEXTURE1 0x84C1
519 #define GL_TEXTURE2 0x84C2
520 #define GL_TEXTURE3 0x84C3
521 #define GL_TEXTURE4 0x84C4
522 #define GL_TEXTURE5 0x84C5
523 #define GL_TEXTURE6 0x84C6
524 #define GL_TEXTURE7 0x84C7
525 #define GL_TEXTURE8 0x84C8
526 #define GL_TEXTURE9 0x84C9
527 #define GL_TEXTURE10 0x84CA
528 #define GL_TEXTURE11 0x84CB
529 #define GL_TEXTURE12 0x84CC
530 #define GL_TEXTURE13 0x84CD
531 #define GL_TEXTURE14 0x84CE
532 #define GL_TEXTURE15 0x84CF
533 #define GL_TEXTURE16 0x84D0
534 #define GL_TEXTURE17 0x84D1
535 #define GL_TEXTURE18 0x84D2
536 #define GL_TEXTURE19 0x84D3
537 #define GL_TEXTURE20 0x84D4
538 #define GL_TEXTURE21 0x84D5
539 #define GL_TEXTURE22 0x84D6
540 #define GL_TEXTURE23 0x84D7
541 #define GL_TEXTURE24 0x84D8
542 #define GL_TEXTURE25 0x84D9
543 #define GL_TEXTURE26 0x84DA
544 #define GL_TEXTURE27 0x84DB
545 #define GL_TEXTURE28 0x84DC
546 #define GL_TEXTURE29 0x84DD
547 #define GL_TEXTURE30 0x84DE
548 #define GL_TEXTURE31 0x84DF
549 #define GL_ACTIVE_TEXTURE 0x84E0
550 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
552 /* TextureWrapMode */
553 #define GL_REPEAT 0x2901
554 #define GL_CLAMP_TO_EDGE 0x812F
556 /* VertexPointerType */
563 #define GL_LIGHT0 0x4000
564 #define GL_LIGHT1 0x4001
565 #define GL_LIGHT2 0x4002
566 #define GL_LIGHT3 0x4003
567 #define GL_LIGHT4 0x4004
568 #define GL_LIGHT5 0x4005
569 #define GL_LIGHT6 0x4006
570 #define GL_LIGHT7 0x4007
573 #define GL_ARRAY_BUFFER 0x8892
574 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
576 #define GL_ARRAY_BUFFER_BINDING 0x8894
577 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
578 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
579 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
580 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
581 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
583 #define GL_STATIC_DRAW 0x88E4
584 #define GL_DYNAMIC_DRAW 0x88E8
586 #define GL_BUFFER_SIZE 0x8764
587 #define GL_BUFFER_USAGE 0x8765
589 /* Texture combine + dot3 */
590 #define GL_SUBTRACT 0x84E7
591 #define GL_COMBINE 0x8570
592 #define GL_COMBINE_RGB 0x8571
593 #define GL_COMBINE_ALPHA 0x8572
594 #define GL_RGB_SCALE 0x8573
595 #define GL_ADD_SIGNED 0x8574
596 #define GL_INTERPOLATE 0x8575
597 #define GL_CONSTANT 0x8576
598 #define GL_PRIMARY_COLOR 0x8577
599 #define GL_PREVIOUS 0x8578
600 #define GL_OPERAND0_RGB 0x8590
601 #define GL_OPERAND1_RGB 0x8591
602 #define GL_OPERAND2_RGB 0x8592
603 #define GL_OPERAND0_ALPHA 0x8598
604 #define GL_OPERAND1_ALPHA 0x8599
605 #define GL_OPERAND2_ALPHA 0x859A
607 #define GL_ALPHA_SCALE 0x0D1C
609 #define GL_SRC0_RGB 0x8580
610 #define GL_SRC1_RGB 0x8581
611 #define GL_SRC2_RGB 0x8582
612 #define GL_SRC0_ALPHA 0x8588
613 #define GL_SRC1_ALPHA 0x8589
614 #define GL_SRC2_ALPHA 0x858A
616 #define GL_DOT3_RGB 0x86AE
617 #define GL_DOT3_RGBA 0x86AF
619 /*------------------------------------------------------------------------*
620 * required OES extension tokens
621 *------------------------------------------------------------------------*/
623 /* OES_read_format */
624 #ifndef GL_OES_read_format
625 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
626 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
629 /* GL_OES_compressed_paletted_texture */
630 #ifndef GL_OES_compressed_paletted_texture
631 #define GL_PALETTE4_RGB8_OES 0x8B90
632 #define GL_PALETTE4_RGBA8_OES 0x8B91
633 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
634 #define GL_PALETTE4_RGBA4_OES 0x8B93
635 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
636 #define GL_PALETTE8_RGB8_OES 0x8B95
637 #define GL_PALETTE8_RGBA8_OES 0x8B96
638 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
639 #define GL_PALETTE8_RGBA4_OES 0x8B98
640 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
643 /* OES_point_size_array */
644 #ifndef GL_OES_point_size_array
645 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
646 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
647 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
648 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
649 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
652 /* GL_OES_point_sprite */
653 #ifndef GL_OES_point_sprite
654 #define GL_POINT_SPRITE_OES 0x8861
655 #define GL_COORD_REPLACE_OES 0x8862
658 /*************************************************************/
660 /* Available only in Common profile */
661 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
662 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
663 GLclampf blue, GLclampf alpha);
664 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
665 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
666 const GLfloat * equation);
667 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
668 GLfloat blue, GLfloat alpha);
669 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
670 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
671 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
672 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
673 GLfloat bottom, GLfloat top,
674 GLfloat zNear, GLfloat zFar);
675 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
676 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
677 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
679 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
681 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
683 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
685 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
686 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
687 const GLfloat * params);
688 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
690 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
691 const GLfloat * params);
692 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
693 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
694 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
696 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
697 const GLfloat * params);
698 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
699 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
700 GLfloat t, GLfloat r,
702 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
703 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
704 GLfloat bottom, GLfloat top,
705 GLfloat zNear, GLfloat zFar);
706 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
707 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
708 const GLfloat * params);
709 GL_API void GL_APIENTRY glPointSize(GLfloat size);
710 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
711 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
713 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
714 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
716 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
717 const GLfloat * params);
718 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
720 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
721 const GLfloat * params);
722 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
724 /* Available in both Common and Common-Lite profiles */
725 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
726 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
727 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
728 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
729 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
730 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
731 const GLvoid * data, GLenum usage);
732 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
734 const GLvoid * data);
735 GL_API void GL_APIENTRY glClear(GLbitfield mask);
736 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
737 GLclampx blue, GLclampx alpha);
738 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
739 GL_API void GL_APIENTRY glClearStencil(GLint s);
740 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
741 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
742 const GLfixed * equation);
743 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
744 GLubyte blue, GLubyte alpha);
745 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
746 GLfixed blue, GLfixed alpha);
747 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
748 GLboolean blue, GLboolean alpha);
749 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
751 const GLvoid * pointer);
752 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
753 GLenum internalformat,
758 const GLvoid * data);
759 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
767 const GLvoid * data);
768 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
769 GLenum internalformat, GLint x,
770 GLint y, GLsizei width,
771 GLsizei height, GLint border);
772 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
773 GLint xoffset, GLint yoffset,
777 GL_API void GL_APIENTRY glCullFace(GLenum mode);
778 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
779 const GLuint * buffers);
780 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
781 const GLuint * textures);
782 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
783 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
784 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
785 GL_API void GL_APIENTRY glDisable(GLenum cap);
786 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
787 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
789 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
791 const GLvoid * indices);
792 GL_API void GL_APIENTRY glEnable(GLenum cap);
793 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
794 GL_API void GL_APIENTRY glFinish(void);
795 GL_API void GL_APIENTRY glFlush(void);
796 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
797 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
798 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
799 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
800 GLfixed bottom, GLfixed top,
801 GLfixed zNear, GLfixed zFar);
802 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
803 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
806 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
807 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
808 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
809 GL_API GLenum GL_APIENTRY glGetError(void);
810 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
811 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
812 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
814 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
816 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
817 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
818 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
820 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
822 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
824 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
826 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
827 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
828 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
829 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
830 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
831 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
832 const GLfixed * params);
833 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
835 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
836 const GLfixed * params);
837 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
838 GL_API void GL_APIENTRY glLoadIdentity(void);
839 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
840 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
841 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
843 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
844 const GLfixed * params);
845 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
846 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
847 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
848 GLfixed t, GLfixed r,
850 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
851 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
852 const GLvoid * pointer);
853 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
854 GLfixed bottom, GLfixed top,
855 GLfixed zNear, GLfixed zFar);
856 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
857 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
858 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
859 const GLfixed * params);
860 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
861 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
862 GL_API void GL_APIENTRY glPopMatrix(void);
863 GL_API void GL_APIENTRY glPushMatrix(void);
864 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
865 GLsizei height, GLenum format,
866 GLenum type, GLvoid * pixels);
867 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
869 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
871 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
873 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
874 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
876 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
877 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
879 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
880 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
882 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
884 const GLvoid * pointer);
885 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
887 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
889 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
890 const GLint * params);
891 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
892 const GLfixed * params);
893 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
894 GLint internalformat, GLsizei width,
895 GLsizei height, GLint border,
896 GLenum format, GLenum type,
897 const GLvoid * pixels);
898 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
900 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
902 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
903 const GLint * params);
904 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
905 const GLfixed * params);
906 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
907 GLint xoffset, GLint yoffset,
908 GLsizei width, GLsizei height,
909 GLenum format, GLenum type,
910 const GLvoid * pixels);
911 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
912 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
914 const GLvoid * pointer);
915 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
918 /*------------------------------------------------------------------------*
919 * Required OES extension functions
920 *------------------------------------------------------------------------*/
922 /* GL_OES_read_format */
923 #ifndef GL_OES_read_format
924 #define GL_OES_read_format 1
927 /* GL_OES_compressed_paletted_texture */
928 #ifndef GL_OES_compressed_paletted_texture
929 #define GL_OES_compressed_paletted_texture 1
932 /* GL_OES_point_size_array */
933 #ifndef GL_OES_point_size_array
934 #define GL_OES_point_size_array 1
935 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
936 const GLvoid * pointer);
939 /* GL_OES_point_sprite */
940 #ifndef GL_OES_point_sprite
941 #define GL_OES_point_sprite 1
948 #endif /* __gles_h_ */