author Ryan C. Gordon
Sun, 11 Sep 2011 13:29:23 -0400
changeset 5893 f3adae5e12cd
parent 4052 b004c6c24a98
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     1 <HTML>
     2 	<HEAD>
     3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
     4 	</HEAD>
     5 	<BODY>
     6 		<H1>
     7 			Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
     8 		</H1>
     9 		<H3>
    10 			by <A HREF="">Lion Kimbro </A>and additions by <A HREF="">
    11 				James Turk</A>
    12 		</H3>
    13 		<p>
    14 			You can either use the precompiled libraries from <A HREF="">
    15 				the SDL Download web site </A>, or you can build SDL yourself.
    16 		</p>
    17 		<H3>
    18 			Building SDL
    19 		</H3>
    20 		<P>
    21 			Go into the VisualC
    22 			directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
    23 					("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
    24 		</P>
    25 		<P>
    26 			You may be prompted at this point to upgrade the workspace, should you be using 
    27 			a more recent version of Visual C++. If so, allow the workspace to be upgraded.
    28 		</P>
    29 		<P>
    30 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    31 		</P>
    32 		<P>
    33 			This is done by right clicking on each project in turn (Projects are listed in 
    34 			the Workspace panel in the FileView tab), and selecting "Build".
    35 		</P>
    36 		<P>
    37 			If you get an error about SDL_config.h being missing, you should
    38 			copy include/SDL_config.h.default to include/SDL_config.h and try again.
    39 		</P>
    40 		<P>
    41 			You may get a few warnings, but you should not get any errors. You do have to 
    42 			have at least the DirectX 5 SDK installed, however. The latest 
    43 			version of DirectX can be downloaded or purchased on a cheap CD (my 
    44 			recommendation) from <A HREF="">Microsoft </A>.
    45 		</P>
    46 		<P>
    47 			Later, we will refer to the following .lib and .dll files that have just been 
    48 			generated:
    49 		</P>
    50 		<ul>
    51     <li> SDL.dll</li>
    52     <li> SDL.lib</li>
    53     <li> SDLmain.lib</li>
    54     </ul>
    55 		<P>
    56 			Search for these using the Windows Find (Windows-F) utility, if you don't 
    57 			already know where they should be. For those of you with a clue, look inside 
    58 			the Debug or Release directories of the subdirectories of the Project folder. 
    59 			(It might be easier to just use Windows Find if this sounds confusing. And 
    60 			don't worry about needing a clue; we all need visits from the clue fairy 
    61 			frequently.)
    62 		</P>
    63 		<H3>
    64 			Creating a Project with SDL
    65 		</H3>
    66 		<P>
    67 			Create a project as a Win32 Application.
    68 		</P>
    69 		<P>
    70 			Create a C++ file for your project.
    71 		</P>
    72 		<P>
    73 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    74 				tab|Code Generation|Runtime Library </CODE>.
    75 		</P>
    76 		<P>
    77 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    78 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    79 			.
    80 			<br>
    81 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    82 					add the include and library directories to the list that VC7 keeps. Do this by 
    83 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    84 					Directories For:" dropbox select "Include Files", and click the "New Directory 
    85 					Icon" and add the [SDLROOT]\include directory (ex. If you installed to 
    86 					c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the 
    87 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    88 		</P>
    89 			<P>
    90 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    91 				within the main SDL directory (the one that this HTML file located within).
    92 			</P>
    93 			<P>
    94 				Now we're going to use the files that we had created earlier in the Build SDL 
    95 				step.
    96 			</P>
    97 			<P>
    98 				Copy the following files into your Project directory:
    99 			</P>
   100 			<ul>
   101      <li> SDL.dll</li>
   102      </ul>
   103 			<P>
   104 				Add the following files to your project (It is not necessary to copy them to 
   105 				your project directory):
   106 			</P>
   107 			<ul>
   108      <li> SDL.lib </li>
   109      <li> SDLmain.lib</li>
   110      </ul>
   111 			<P>
   112 				(To add them to your project, right click on your project, and select "Add 
   113 				files to project")
   114 			</P>
   115 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
   116 					desireable to add them to the linker options: Project|Properties|Linker|Command 
   117 					Line and type the names of the libraries to link with in the "Additional 
   118 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
   119 					configuration (eg. Release,Debug).</FONT></STRONG></P>
   120 		<H3>
   121 			SDL 101, First Day of Class
   122 		</H3>
   123 		<P>
   124 			Now create the basic body of your project. The body of your program should take 
   125 			the following form: <CODE>
   126 				<PRE>
   127 #include "SDL.h"
   129 int main( int argc, char* argv[] )
   130 {
   131   // Body of the program goes here.
   132   return 0;
   133 }
   134 </PRE>
   135 			</CODE>
   136 		<P></P>
   137 		<H3>
   138 			That's it!
   139 		</H3>
   140 		<P>
   141 			I hope that this document has helped you get through the most difficult part of 
   142 			using the SDL: installing it. Suggestions for improvements to this document 
   143 			should be sent to the writers of this document.
   144 		</P>
   145 		<P>
   146 			Thanks to Paulus Esterhazy (, for the work on VC++ port.
   147 		</P>
   148 		<P>
   149 			This document was originally called "VisualC.txt", and was written by <A HREF="">
   150 				Sam Lantinga</A>.
   151 		</P>
   152 		<P>
   153 			Later, it was converted to HTML and expanded into the document that you see 
   154 			today by <A HREF="">Lion Kimbro</A>.
   155 		</P>
   156 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="">James Turk</A>
   157 		</P>
   158 	</BODY>
   159 </HTML>