Just renamed it...
3 static SDL_AudioSpec spec;
4 static Uint8 *sound = NULL; /* Pointer to wave data */
5 static Uint32 soundlen = 0; /* Length of wave data */
15 play_through_once(void *arg, Uint8 * stream, int len)
17 callback_data *cbd = (callback_data *) arg;
18 Uint8 *waveptr = sound + cbd->soundpos;
19 int waveleft = soundlen - cbd->soundpos;
24 SDL_memcpy(stream, waveptr, cpy);
29 SDL_memset(stream, spec.silence, len);
35 test_multi_audio(int devcount)
37 callback_data cbd[64];
42 fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
47 spec.callback = play_through_once;
49 for (i = 0; i < devcount; i++) {
50 const char *devname = SDL_GetAudioDeviceName(i, 0);
51 printf("playing on device #%d: ('%s')...", i, devname);
54 SDL_memset(&cbd[0], '\0', sizeof(callback_data));
55 spec.userdata = &cbd[0];
56 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL);
57 if (cbd[0].dev == 0) {
58 printf("Open device failed: %s\n", SDL_GetError());
60 SDL_PauseAudioDevice(cbd[0].dev, 0);
63 SDL_PauseAudioDevice(cbd[0].dev, 1);
65 SDL_CloseAudioDevice(cbd[0].dev);
69 SDL_memset(cbd, '\0', sizeof(cbd));
71 printf("playing on all devices...\n");
72 for (i = 0; i < devcount; i++) {
73 const char *devname = SDL_GetAudioDeviceName(i, 0);
74 spec.userdata = &cbd[i];
75 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL);
76 if (cbd[i].dev == 0) {
77 printf("Open device %d failed: %s\n", i, SDL_GetError());
81 for (i = 0; i < devcount; i++) {
83 SDL_PauseAudioDevice(cbd[i].dev, 0);
89 for (i = 0; i < devcount; i++) {
90 if ((cbd[i].dev) && (!cbd[i].done)) {
97 for (i = 0; i < devcount; i++) {
99 SDL_PauseAudioDevice(cbd[i].dev, 1);
100 SDL_CloseAudioDevice(cbd[i].dev);
104 printf("All done!\n");
109 main(int argc, char **argv)
113 /* Load the SDL library */
114 if (SDL_Init(SDL_INIT_AUDIO) < 0) {
115 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
119 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
121 devcount = SDL_GetNumAudioDevices(0);
123 fprintf(stderr, "Don't see any specific audio devices!\n");
125 if (argv[1] == NULL) {
126 argv[1] = "sample.wav";
129 /* Load the wave file into memory */
130 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
131 fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
134 test_multi_audio(devcount);