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main.c
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main.c
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#include <SDL/SDL.h>
#if defined(NDS) || defined(__NDS__) || defined (__NDS)
#include <nds.h>
#else
#define swiWaitForVBlank()
#define consoleDemoInit()
#define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3))
#endif
void delay(int s) {
while(s-- > 0) {
int i = 60;
while(--i) swiWaitForVBlank();
}
}
int main(void) {
SDL_Surface *screen;
SDL_Joystick *stick;
SDL_Event event;
SDL_Rect rect = {8,8,240,176};
consoleDemoInit();
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0) {
puts("# error initializing SDL");
puts(SDL_GetError());
return 1;
}
puts("* initialized SDL\n"); delay(1);
screen = SDL_SetVideoMode(256, 192, 16, SDL_SWSURFACE);
if(!screen) {
puts("# error setting video mode");
puts(SDL_GetError());
return 2;
}
puts("* set video mode\n"); delay(1);
stick = SDL_JoystickOpen(0);
if(stick == NULL) {
puts("# error opening joystick");
puts(SDL_GetError());
// return 3;
}
puts("* opened joystick"); delay(1);
SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000);
SDL_Flip(screen);
while(1)
while(SDL_PollEvent(&event))
switch(event.type) {
case SDL_JOYBUTTONDOWN:
switch(event.jbutton.which) {
case 0:
SDL_FillRect(screen, &rect, RGB15(31,0,0)|0x8000);
break;
case 1:
SDL_FillRect(screen, &rect, RGB15(0,31,0)|0x8000);
break;
case 2:
SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000);
break;
case 3:
SDL_FillRect(screen, &rect, RGB15(0,0,0)|0x8000);
break;
default: break;
}
printf("joy_%d\n", event.jbutton.which);
SDL_Flip(screen);
break;
case SDL_QUIT: SDL_Quit(); return 0;
default: break;
}
return 0;
}