1 ==============================================================================
2 Using the Simple DirectMedia Layer on Atari
3 ==============================================================================
6 If you want to build SDL from sources to create SDL programs on Atari:
9 If you want to create SDL programs on Atari using SDL binary build,
10 download it from my web site (URL at end of this file).
12 If you want to configure a program using SDL on Atari,
16 ==============================================================================
17 I. Building the Simple DirectMedia Layer libraries:
18 (This step isn't necessary if you have the SDL binary distribution)
20 Do the classic configure, with --disable-shared --enable-static and:
22 Tos version (should run everywhere):
24 Tos does not support threads.
26 MiNT version (maybe Magic, only for multitasking OS):
27 --disable-pthreads --enable-pth
28 Mint and Magic may supports threads, so audio can be used with current
29 devices, like Sun audio, or disk-writing support. Like Tos, interrupt
30 audio without threads is more suited for Atari machines.
32 Then you can make ; make install it.
34 ==============================================================================
35 II. Building the Simple DirectMedia Layer test programs:
37 Do the classic configure, then make.
41 ==============================================================================
44 If you have a project you'd like me to know about, or want to ask questions,
45 go ahead and join the SDL developer's mailing list by sending e-mail to:
47 sdl-request@libsdl.org
49 and put "subscribe" into the subject of the message. Or alternatively you
50 can use the web interface:
52 http://www.libsdl.org/mailman/listinfo/sdl
54 ==============================================================================
55 IV. What is supported:
57 Keyboard (GEMDOS, BIOS, GEM, Ikbd)
58 Mouse (XBIOS, GEM, Ikbd)
59 Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen))
60 Timer (VBL vector, GNU pth library)
61 Joysticks and joypads (Ikbd, Hardware)
62 Audio (Hardware, XBIOS, GSXB, MCSN, STFA, /dev/audio if threads enabled)
63 Threads (Multitasking OS only via GNU pth library)
64 Shared object loader (using LDG library from http://ldg.atari.org/)
66 OpenGL (using Mesa offscreen rendering driver)
68 - Dependent driver combinations:
69 Video Kbd Mouse Timer Joysticks
70 xbios ikbd ikbd vbl(2) ikbd
71 xbios gemdos xbios vbl(2) xbios(3)
72 xbios bios xbios vbl(2) xbios(3)
73 gem gem gem(1) vbl(2) xbios(3)
76 dma8 All Uses MFP Timer A interrupt
77 xbios TOS Uses MFP Timer A interrupt
78 xbios MiNT Uses MiNT thread
80 stfa All Uses MFP interrupt
81 mcsn TOS Uses MFP Timer A interrupt
82 mcsn MiNT Uses MiNT thread
84 gsxb All Uses GSXB callback
86 Joypad driver always uses hardware access.
87 OpenGL driver always uses OSMesa.
89 (1) GEM does not report relative mouse motion, so xbios mouse driver is used
90 to report this type event. Under MiNT, using XBIOS mouse driver is not possible.
92 (2) If you build SDL with threads using the GNU pth library, timers are
93 supported via the pth library.
95 (3) Redirecting XBIOS vectors does not work under MiNT, so it is disabled in
98 ==============================================================================
99 V. Environment variables:
102 Set to 'xbios' to force xbios video driver
103 Set to 'gem' to force gem video driver
106 Set to filename to load as OpenGL library, if you use SDL_GL_LoadLibrary()
109 Set to 'mint_gsxb' to force Atari GSXB audio driver
110 Set to 'mint_mcsn' to force Atari MCSN audio driver
111 Set to 'mint_stfa' to force Atari STFA audio driver
112 Set to 'mint_xbios' to force Atari Xbios audio driver
113 Set to 'mint_dma8' to force Atari 8 bits DMA audio driver
114 Set to 'audio' to force Sun /dev/audio audio driver
115 Set to 'disk' to force disk-writing audio driver
117 SDL_ATARI_EVENTSDRIVER
118 Set to 'ikbd' to force IKBD 6301 keyboard driver
119 Set to 'gemdos' to force gemdos keyboard driver
120 Set to 'bios' to force bios keyboard driver
123 Use any of these strings in the environment variable to enable or
126 'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access)
127 'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access)
128 'porta-pad-[on|off]' for joypad on port A
129 'porta-joy0-[on|off]' for joystick 0 on port A
130 'porta-joy1-[on|off]' for joystick 1 on port A
131 'porta-lp-[on|off]' for lightpen on port A
132 'porta-anpad-[on|off]' for analog paddle on port A
133 'portb-pad-[on|off]' for joypad on port B
134 'portb-joy0-[on|off]' for joystick 0 on port B
135 'portb-joy1-[on|off]' for joystick 1 on port B
136 'portb-anpad-[on|off]' for analog paddle on port B
138 Default configuration is:
139 'ikbd-joy1-on' (if IKBD events driver enabled)
140 'xbios-joy1-on' (if gemdos/bios/gem events driver enabled)
141 'porta-pad-on portb-pad-on' (if available on the machine)
143 port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives.
144 On such a port, you can only use a joypad OR 1 or 2 joysticks OR
145 a lightpen OR an analog paddle. You must disable joypad before
146 setting another controller.
148 The second joystick port on IKBD is used by the mouse, so not usable.
149 Another problem with the IKBD: mouse buttons and joystick fire buttons
150 are wired together at the hardware level, it means:
152 mouse left button = joystick fire 0 = joystick fire 1
153 mouse right button = joystick fire 1 = joystick fire 0
155 Descriptions of joysticks/joypads:
156 - Joypads: 1 hat, 17 buttons (Atari Jaguar console-like).
157 - Joysticks: 1 hat, 1 button.
158 - Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those
159 affected to 1 button joysticks on the same port.
161 ==============================================================================
162 VI. More informations about drivers:
165 The default is to use the Mesa offscreen driver (osmesa.ldg). If you want
166 to use an older OpenGL implementation, like mesa_gl.ldg or tiny_gl.ldg,
167 your program must use SDL_GL_LoadLibrary() to do so, and retrieve the
168 needed function pointers with SDL_LoadFunction(). In all cases, the OpenGL
169 context is taken care of by SDL itself, you just have to use gl* functions.
171 However, there is one OpenGL call that has a different prototype in the old
172 implementations: glOrtho(). In the old implementations, it has 6 float as
173 parameters, in the standard one, it has 6 double parameters. If you want
174 to compile testdyngl, or any other SDL program that loads its OpenGL
175 library, you must change the glOrtho() prototype used in this program. In
176 osmesa.ldg, you can retrieve a glOrtho() with double parameters, by
177 searching for the function "glOrtho6d".
180 Video chip is detected using the _VDO cookie.
181 Screen enhancers are not supported, but could be if you know how to
184 ST, STE, Mega ST, Mega STE:
185 320x200x4 bits, shades of grey, available only for the purpose
188 320x480x8 and 320x240x8 (software double-lined mode).
190 All modes supported by the current monitor (RVB or VGA).
191 BlowUp and Centscreen extended modes, ScreenBlaster 3 current mode.
192 Clones and any machine with monochrome monitor:
196 Automatically used if xbios not available.
199 Only the current resolution, if 8 bits or higher depth.
201 IKBD keyboard, mouse and joystick driver:
202 Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon.
204 Hades has an IKBD, but xbios is not available for video, so IKBD
207 Gemdos and bios keyboard driver:
208 Available on all machines.
210 Mouse and joystick xbios driver:
211 Available on all machines (I think).
214 Available if _MCH cookie is STE or Falcon.
217 Available with multitasking OS.
220 Available on all machines (I think).
223 Cookies _SND, MCSN, STFA and GSXB used to detect supported audio
227 8 bits DMA (hardware access)
228 STFA, MCSN or GSXB driver if installed
230 8 bits DMA (hardware access)
232 STFA, MCSN or GSXB driver if installed
234 STFA, MCSN or GSXB driver if installed
237 http://removers.free.fr/softs/stfa.html
239 http://assemsoft.atari.org/gsxb/
241 http://jf.omnis.ch/software/tos/
242 MagicSound driver (MCSN,GSXB compatible):
243 http://perso.wanadoo.fr/didierm/
244 X-Sound driver (GSXB compatible):
245 http://www.uni-ulm.de/~s_thuth/atari/xsound_e.html
248 Patrice Mandin <pmandin@caramail.com>
249 http://membres.lycos.fr/pmandin/