VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
author David Ludwig <dludwig@pobox.com>
Sat, 19 Apr 2014 12:48:45 -0400
changeset 8725 decbe9ca2d29
child 8973 47fb6a7e7f68
permissions -rw-r--r--
Cleaned up and rearranged WinRT project file structure.

All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).

Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.

Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them

To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.

TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup Label="ProjectConfigurations">
     4     <ProjectConfiguration Include="Debug|Win32">
     5       <Configuration>Debug</Configuration>
     6       <Platform>Win32</Platform>
     7     </ProjectConfiguration>
     8     <ProjectConfiguration Include="Debug|ARM">
     9       <Configuration>Debug</Configuration>
    10       <Platform>ARM</Platform>
    11     </ProjectConfiguration>
    12     <ProjectConfiguration Include="Release|Win32">
    13       <Configuration>Release</Configuration>
    14       <Platform>Win32</Platform>
    15     </ProjectConfiguration>
    16     <ProjectConfiguration Include="Release|ARM">
    17       <Configuration>Release</Configuration>
    18       <Platform>ARM</Platform>
    19     </ProjectConfiguration>
    20   </ItemGroup>
    21   <PropertyGroup Label="Globals">
    22     <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
    23     <RootNamespace>SDL</RootNamespace>
    24     <DefaultLanguage>en-US</DefaultLanguage>
    25     <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
    26     <ProjectName>SDL2-WinPhone80</ProjectName>
    27   </PropertyGroup>
    28   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
    29   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    30     <ConfigurationType>DynamicLibrary</ConfigurationType>
    31     <UseDebugLibraries>true</UseDebugLibraries>
    32     <PlatformToolset>v110_wp80</PlatformToolset>
    33     <IgnoreImportLibrary>false</IgnoreImportLibrary>
    34   </PropertyGroup>
    35   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    36     <ConfigurationType>DynamicLibrary</ConfigurationType>
    37     <UseDebugLibraries>true</UseDebugLibraries>
    38     <PlatformToolset>v110_wp80</PlatformToolset>
    39     <IgnoreImportLibrary>false</IgnoreImportLibrary>
    40   </PropertyGroup>
    41   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    42     <ConfigurationType>DynamicLibrary</ConfigurationType>
    43     <UseDebugLibraries>false</UseDebugLibraries>
    44     <WholeProgramOptimization>true</WholeProgramOptimization>
    45     <PlatformToolset>v110_wp80</PlatformToolset>
    46     <IgnoreImportLibrary>false</IgnoreImportLibrary>
    47   </PropertyGroup>
    48   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    49     <ConfigurationType>DynamicLibrary</ConfigurationType>
    50     <UseDebugLibraries>false</UseDebugLibraries>
    51     <WholeProgramOptimization>true</WholeProgramOptimization>
    52     <PlatformToolset>v110_wp80</PlatformToolset>
    53     <IgnoreImportLibrary>false</IgnoreImportLibrary>
    54   </PropertyGroup>
    55   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
    56   <ImportGroup Label="PropertySheets">
    57     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    58   </ImportGroup>
    59   <PropertyGroup Label="UserMacros" />
    60   <PropertyGroup>
    61     <GenerateManifest>false</GenerateManifest>
    62   </PropertyGroup>
    63   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    64     <TargetName>SDL2</TargetName>
    65     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    66   </PropertyGroup>
    67   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    68     <TargetName>SDL2</TargetName>
    69     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    70   </PropertyGroup>
    71   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    72     <TargetName>SDL2</TargetName>
    73     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    74   </PropertyGroup>
    75   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    76     <TargetName>SDL2</TargetName>
    77     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    78   </PropertyGroup>
    79   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    80     <ClCompile>
    81       <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    82       <PrecompiledHeader>NotUsing</PrecompiledHeader>
    83       <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    84       <CompileAsWinRT>false</CompileAsWinRT>
    85       <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
    86       <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
    87       <MinimalRebuild>false</MinimalRebuild>
    88     </ClCompile>
    89     <Link>
    90       <SubSystem>Console</SubSystem>
    91       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
    92       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    93       <GenerateDebugInformation>true</GenerateDebugInformation>
    94       <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    95     </Link>
    96   </ItemDefinitionGroup>
    97   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    98     <ClCompile>
    99       <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   100       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   101       <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
   102       <CompileAsWinRT>false</CompileAsWinRT>
   103       <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
   104       <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
   105     </ClCompile>
   106     <Link>
   107       <SubSystem>Console</SubSystem>
   108       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   109       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   110       <GenerateDebugInformation>true</GenerateDebugInformation>
   111       <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
   112     </Link>
   113   </ItemDefinitionGroup>
   114   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   115     <ClCompile>
   116       <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   117       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   118       <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
   119       <CompileAsWinRT>false</CompileAsWinRT>
   120       <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
   121       <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
   122       <MinimalRebuild>false</MinimalRebuild>
   123     </ClCompile>
   124     <Link>
   125       <SubSystem>Console</SubSystem>
   126       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   127       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   128       <GenerateDebugInformation>true</GenerateDebugInformation>
   129       <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
   130     </Link>
   131   </ItemDefinitionGroup>
   132   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   133     <ClCompile>
   134       <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   135       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   136       <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
   137       <CompileAsWinRT>false</CompileAsWinRT>
   138       <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
   139       <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
   140     </ClCompile>
   141     <Link>
   142       <SubSystem>Console</SubSystem>
   143       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   144       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   145       <GenerateDebugInformation>true</GenerateDebugInformation>
   146       <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
   147     </Link>
   148   </ItemDefinitionGroup>
   149   <ItemGroup>
   150     <Reference Include="Windows">
   151       <IsWinMDFile>true</IsWinMDFile>
   152     </Reference>
   153     <Reference Include="platform.winmd">
   154       <IsWinMDFile>true</IsWinMDFile>
   155       <Private>false</Private>
   156     </Reference>
   157   </ItemGroup>
   158   <ItemGroup>
   159     <ClInclude Include="..\..\include\begin_code.h" />
   160     <ClInclude Include="..\..\include\close_code.h" />
   161     <ClInclude Include="..\..\include\SDL.h" />
   162     <ClInclude Include="..\..\include\SDL_assert.h" />
   163     <ClInclude Include="..\..\include\SDL_atomic.h" />
   164     <ClInclude Include="..\..\include\SDL_audio.h" />
   165     <ClInclude Include="..\..\include\SDL_blendmode.h" />
   166     <ClInclude Include="..\..\include\SDL_clipboard.h" />
   167     <ClInclude Include="..\..\include\SDL_config.h" />
   168     <ClInclude Include="..\..\include\SDL_config_minimal.h" />
   169     <ClInclude Include="..\..\include\SDL_config_winrt.h" />
   170     <ClInclude Include="..\..\include\SDL_copying.h" />
   171     <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
   172     <ClInclude Include="..\..\include\SDL_endian.h" />
   173     <ClInclude Include="..\..\include\SDL_error.h" />
   174     <ClInclude Include="..\..\include\SDL_events.h" />
   175     <ClInclude Include="..\..\include\SDL_filesystem.h" />
   176     <ClInclude Include="..\..\include\SDL_haptic.h" />
   177     <ClInclude Include="..\..\include\SDL_hints.h" />
   178     <ClInclude Include="..\..\include\SDL_input.h" />
   179     <ClInclude Include="..\..\include\SDL_joystick.h" />
   180     <ClInclude Include="..\..\include\SDL_keyboard.h" />
   181     <ClInclude Include="..\..\include\SDL_keycode.h" />
   182     <ClInclude Include="..\..\include\SDL_loadso.h" />
   183     <ClInclude Include="..\..\include\SDL_log.h" />
   184     <ClInclude Include="..\..\include\SDL_main.h" />
   185     <ClInclude Include="..\..\include\SDL_mouse.h" />
   186     <ClInclude Include="..\..\include\SDL_mutex.h" />
   187     <ClInclude Include="..\..\include\SDL_name.h" />
   188     <ClInclude Include="..\..\include\SDL_pixels.h" />
   189     <ClInclude Include="..\..\include\SDL_platform.h" />
   190     <ClInclude Include="..\..\include\SDL_power.h" />
   191     <ClInclude Include="..\..\include\SDL_quit.h" />
   192     <ClInclude Include="..\..\include\SDL_rect.h" />
   193     <ClInclude Include="..\..\include\SDL_render.h" />
   194     <ClInclude Include="..\..\include\SDL_revision.h" />
   195     <ClInclude Include="..\..\include\SDL_rwops.h" />
   196     <ClInclude Include="..\..\include\SDL_scancode.h" />
   197     <ClInclude Include="..\..\include\SDL_shape.h" />
   198     <ClInclude Include="..\..\include\SDL_stdinc.h" />
   199     <ClInclude Include="..\..\include\SDL_surface.h" />
   200     <ClInclude Include="..\..\include\SDL_system.h" />
   201     <ClInclude Include="..\..\include\SDL_syswm.h" />
   202     <ClInclude Include="..\..\include\SDL_thread.h" />
   203     <ClInclude Include="..\..\include\SDL_timer.h" />
   204     <ClInclude Include="..\..\include\SDL_touch.h" />
   205     <ClInclude Include="..\..\include\SDL_types.h" />
   206     <ClInclude Include="..\..\include\SDL_version.h" />
   207     <ClInclude Include="..\..\include\SDL_video.h" />
   208     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
   209     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
   210     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
   211     <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
   212     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
   213     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
   214     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
   215     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
   216     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
   217     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
   218     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
   219     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
   220     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
   221     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
   222     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
   223     <ClInclude Include="..\..\src\events\blank_cursor.h" />
   224     <ClInclude Include="..\..\src\events\default_cursor.h" />
   225     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
   226     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
   227     <ClInclude Include="..\..\src\events\SDL_events_c.h" />
   228     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
   229     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
   230     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
   231     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
   232     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
   233     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   234     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   235     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   236     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   237     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   238     <ClInclude Include="..\..\src\render\mmx.h" />
   239     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   240     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   241     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   242     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   243     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   244     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   245     <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   246     <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   247     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   248     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   249     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   250     <ClInclude Include="..\..\src\SDL_assert_c.h" />
   251     <ClInclude Include="..\..\src\SDL_error_c.h" />
   252     <ClInclude Include="..\..\src\SDL_fatal.h" />
   253     <ClInclude Include="..\..\src\SDL_hints_c.h" />
   254     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   255     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   256     <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   257     <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   258     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   259     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   260     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   261     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   262     <ClInclude Include="..\..\src\video\SDL_blit.h" />
   263     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   264     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   265     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   266     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   267     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   268     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   269     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   270     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   271     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   272     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   273     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   274     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   275   </ItemGroup>
   276   <ItemGroup>
   277     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   278     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   279     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   280     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   281     <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   282     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   283     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   284     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   285     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   286     <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   287     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
   288     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   289       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   290       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   291       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   292       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   293     </ClCompile>
   294     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   295     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   296       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   297       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   298       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   299       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   300     </ClCompile>
   301     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   302       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   303       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   304       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   305       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   306     </ClCompile>
   307     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   308       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   309       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   310       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   311       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   312     </ClCompile>
   313     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   314     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   315     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   316     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   317     <ClCompile Include="..\..\src\events\SDL_events.c" />
   318     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   319     <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   320     <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   321     <ClCompile Include="..\..\src\events\SDL_quit.c" />
   322     <ClCompile Include="..\..\src\events\SDL_touch.c" />
   323     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   324     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   325       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   326       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   327       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   328       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   329     </ClCompile>
   330     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   331     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   332     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   333     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   334     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   335     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   336     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   337     <ClCompile Include="..\..\src\power\SDL_power.c" />
   338     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   339     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   340     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   341       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   342       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   343       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   344       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   345     </ClCompile>
   346     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   347     <ClCompile Include="..\..\src\render\SDL_render.c" />
   348     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   349     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   350     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   351     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   352     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   353     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   354     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   355     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   356     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   357     <ClCompile Include="..\..\src\SDL.c" />
   358     <ClCompile Include="..\..\src\SDL_assert.c" />
   359     <ClCompile Include="..\..\src\SDL_error.c" />
   360     <ClCompile Include="..\..\src\SDL_hints.c" />
   361     <ClCompile Include="..\..\src\SDL_log.c" />
   362     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   363     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   364     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   365     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   366     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   367     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   368     <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   369     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   370     <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   371     <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   372     <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   373     <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   374     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   375     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   376     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   377     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   378     <ClCompile Include="..\..\src\video\SDL_blit.c" />
   379     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   380     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   381     <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   382     <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   383     <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   384     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   385     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   386     <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   387     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   388     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   389     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   390     <ClCompile Include="..\..\src\video\SDL_rect.c" />
   391     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   392     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   393     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   394     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   395     <ClCompile Include="..\..\src\video\SDL_video.c" />
   396     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   397       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   398       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   399       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   400       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   401     </ClCompile>
   402     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   403       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   404       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   405       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   406       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   407     </ClCompile>
   408     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   409       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   410       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   411       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   412       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   413     </ClCompile>
   414     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   415       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   416       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   417       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   418       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   419     </ClCompile>
   420     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   421       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   422       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   423       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   424       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   425     </ClCompile>
   426     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   427       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   428       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   429       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   430       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   431     </ClCompile>
   432   </ItemGroup>
   433   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   434   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
   435   <ImportGroup Label="ExtensionTargets">
   436   </ImportGroup>
   437 </Project>