Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 /* Header for the SDL thread management routines
28 These are independent of the other SDL routines.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
34 /* Thread synchronization primitives */
35 #include "SDL_mutex.h"
37 #include "begin_code.h"
38 /* Set up for C function definitions, even when using C++ */
43 /* The SDL thread structure, defined in SDL_thread.c */
45 typedef struct SDL_Thread SDL_Thread;
48 #if defined(__WIN32__) || defined(__OS2__)
50 We compile SDL into a DLL on OS/2. This means, that it's the DLL which
51 creates a new thread for the calling process with the SDL_CreateThread()
52 API. There is a problem with this, that only the RTL of the SDL.DLL will
53 be initialized for those threads, and not the RTL of the calling application!
54 To solve this, we make a little hack here.
55 We'll always use the caller's _beginthread() and _endthread() APIs to
56 start a new thread. This way, if it's the SDL.DLL which uses this API,
57 then the RTL of SDL.DLL will be used to create the new thread, and if it's
58 the application, then the RTL of the application will be used.
60 Always use the _beginthread() and _endthread() of the calling runtime library!
62 #include <process.h> // This has _beginthread() and _endthread() defined!
64 #include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used!
68 typedef int (__cdecl *pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
69 typedef void (__cdecl *pfnSDL_CurrentEndThread)(void);
74 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
75 unsigned (__stdcall *func)(void *), void *arg,
76 unsigned, unsigned *threadID);
77 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
80 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
83 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
84 #elif defined(_WIN32_WCE)
85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
90 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
93 /* Get the 32-bit thread identifier for the current thread */
94 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
96 /* Get the 32-bit thread identifier for the specified thread,
97 equivalent to SDL_ThreadID() if the specified thread is NULL.
99 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
101 /* Wait for a thread to finish.
102 The return code for the thread function is placed in the area
103 pointed to by 'status', if 'status' is not NULL.
105 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
107 /* Forcefully kill a thread without worrying about its state */
108 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
111 /* Ends C function definitions when using C++ */
115 #include "close_code.h"
117 #endif /* _SDL_thread_h */