src/audio/sun/SDL_sunaudio.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 26 May 2015 21:19:23 -0400
changeset 9649 d7762e30ba24
parent 9619 b94b6d0bff0f
child 9998 f67cf37e9cd4
permissions -rw-r--r--
Stack hint should look for 0, not -1, and not care about environment variables.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef _SDL_sunaudio_h
    24 #define _SDL_sunaudio_h
    25 
    26 #include "../SDL_sysaudio.h"
    27 
    28 /* Hidden "this" pointer for the audio functions */
    29 #define _THIS   SDL_AudioDevice *this
    30 
    31 struct SDL_PrivateAudioData
    32 {
    33     /* The file descriptor for the audio device */
    34     int audio_fd;
    35 
    36     SDL_AudioFormat audio_fmt;  /* The app audio format */
    37     Uint8 *mixbuf;              /* The app mixing buffer */
    38     int ulaw_only;              /* Flag -- does hardware only output U-law? */
    39     Uint8 *ulaw_buf;            /* The U-law mixing buffer */
    40     Sint32 written;             /* The number of samples written */
    41     int fragsize;               /* The audio fragment size in samples */
    42     int frequency;              /* The audio frequency in KHz */
    43 };
    44 
    45 #endif /* _SDL_sunaudio_h */
    46 
    47 /* vi: set ts=4 sw=4 expandtab: */