Fixed it Hayashi Naoyuki's way. :)
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2004 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 /* Allow access to a raw mixing buffer */
25 #ifndef _SDL_lowaudio_h
26 #define _SDL_lowaudio_h
27 #include "SDL_sysaudio.h"
29 /* Hidden "this" pointer for the video functions */
30 #define _THIS SDL_AudioDevice *this
35 WAVEHDR wHdr[NUM_BUFFERS];
39 struct SDL_PrivateAudioData {
40 Uint8 *mixbuf; /* The raw allocated mixing buffer */
41 struct SharedMem *shm;
45 #define shm (this->hidden->shm)
46 #define mixbuf (this->hidden->mixbuf)
47 #define next_buffer (this->hidden->next_buffer)
48 /* Old variable names */
49 #endif /* _SDL_lowaudio_h */