TODO
author Sam Lantinga <slouken@libsdl.org>
Sat, 03 Jan 2009 06:03:56 +0000
changeset 2974 d2f68ec8c1d0
parent 2966 c1e3621ba959
child 2977 a0f4ffd9c2ae
permissions -rw-r--r--
The mouse position is relative to the client window.
Fixed setting the mouse focus when the mouse enters/leaves the window.
     1 
     2 1.3 release checklist:
     3  * Add higher precision timers for profiling
     4  * Implement YUV texture support
     5    - in progress, software support is done, Ryan is working on OpenGL shaders
     6  * Implement desktop video mode change notification?
     7  * Implement icon support (with translucency?)
     8  * Add diagonal line clipping to SDL_IntersectRectAndLine()
     9  * Add OpenGL 3.0 context support
    10  * Verify mouse grab support
    11  * Properly handle mouse grab with Vista DPI scaling
    12  * Make sure the mouse is where it's supposed to be when un-grabbed
    13  * Test native window codepath
    14  * Add keyboard enumeration / name query API
    15  * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
    16    - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
    17  * Add a timeout parameter for SDL_WaitEvent() (?)
    18 
    19 Wish list for the 1.3 development branch:
    20 http://bugzilla.libsdl.org/
    21 
    22  * Add a way to register custom events
    23  * DirectInput joystick support needs to be implemented
    24  * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
    25  * Shaped windows, windows without borders
    26  * Multiple display support
    27  * Add a timestamp to events
    28  * Add audio input API
    29  * Add modifier state to key and button events
    30 
    31 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
    32 int and evaluate all the rest of the datatypes.  This is the only place
    33 we should do it though, since the 1.2 series should not break binary
    34 compatibility in this way.
    35 
    36 Requests:
    37  * PCM and CDROM volume control (deprecated, but possible)