VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 8725 decbe9ca2d29
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
     1 
     2 Microsoft Visual Studio Solution File, Format Version 12.00
     3 # Visual Studio 2012
     4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
     5 EndProject
     6 Global
     7 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
     8 		Debug|ARM = Debug|ARM
     9 		Debug|Win32 = Debug|Win32
    10 		Debug|x64 = Debug|x64
    11 		Release|ARM = Release|ARM
    12 		Release|Win32 = Release|Win32
    13 		Release|x64 = Release|x64
    14 	EndGlobalSection
    15 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
    16 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
    17 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
    18 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
    19 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
    20 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
    21 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
    22 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
    23 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
    24 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
    25 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
    26 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
    27 		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
    28 	EndGlobalSection
    29 	GlobalSection(SolutionProperties) = preSolution
    30 		HideSolutionNode = FALSE
    31 	EndGlobalSection
    32 EndGlobal