VisualC-WinRT/SDL2-WinRT.nuspec
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 9940 f2d5ed0d9686
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
     1 <?xml version="1.0"?>
     2 <package >
     3   <metadata>
     4     <id>SDL2-WinRT</id>
     5     <version>2.0.4-Unofficial</version>
     6     <authors>Sam Lantinga</authors>
     7     <owners>David Ludwig</owners>
     8     <licenseUrl>http://libsdl.org/license.php</licenseUrl>
     9     <projectUrl>http://libsdl.org</projectUrl>
    10     <requireLicenseAcceptance>false</requireLicenseAcceptance>
    11     <description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
    12     <copyright>Copyright 2015</copyright>
    13     <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
    14   </metadata>
    15   <files>
    16     <file src="lib\**\*.dll" target="bin"/>
    17     <file src="lib\**\*.lib" target="bin"/>
    18     <file src="lib\**\*.pdb" target="bin"/>
    19     <file src="..\include\**\*.*" target="include"/>
    20     <file src="..\src\**\*.*" target="src"/>
    21     <file src="SDL2-WinRT.targets" target="build\native"/>
    22   </files>
    23 </package>