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4 SDL/WinRT layer allows SDL2-based applications to run on many of Microsoft's
5 platforms that utilize the "Windows Runtime" (aka "WinRT") APIs. WinRT apps
6 are currently always full-screen apps, run in what Microsoft calls their
7 "Modern" environment (aka. "Metro"), and are distributed via Microsoft-run
8 online stores. Some of the operating systems that support such apps include:
11 * Windows RT 8.x (aka. Windows 8.x for ARM processors)
14 To note, WinRT applications that run on Windows 8.x and/or Windows RT are often
15 called "Windows Store" apps.
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21 - Microsoft Visual C++ 2012 -- Free, "Express" editions may be used, so long
22 as they include support for either "Windows Store" or "Windows Phone" apps.
23 (NOTE: MSVC 2013 support is pending. 2012 projects may be converted to 2013
24 projects by MSVC, in the meantime.)
25 - A valid Microsoft account -- This requirement is not imposed by SDL, but
26 rather by Microsoft's Visual C++ toolchain.
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31 --------------------------------------------------------------------------------
32 - Finish adding support for MSVC 2013, and "Universal" WinRT apps, which
33 support Windows 8.1, Windows Phone 8.1, and in the future, Xbox One and
35 - Finish adding support for the SDL satellite libraries (SDL_image, SDL_mixer,
37 - Create templates for both MSVC 2012 and MSVC 2013, and have the corresponding
38 VSIX packages either include pre-built copies of SDL, or reference binaries
39 available via MSVC's NuGet servers
40 - Write setup instructions that use MSVC 201x templates
41 - Write setup instructions that don't use MSVC 201x templates, and use
42 MSVC project-to-project references, rather than pre-built binaries
43 - Write a list of caveats found in SDL/WinRT, such as APIs that don't work due
44 to platform restrictions, or things that need further work