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7 This source is stable, and is fully tested on all supported platforms.<br>
8 Please send bug reports or questions to the SDL mailing list:<br>
9 <a href="http://www.libsdl.org/mailing-list.php"
10 >http://www.libsdl.org/mailing-list.php</a><br>
11 The latest stable release may be found on the
12 <a href="http://www.libsdl.org/">SDL website</A>.
15 <H2> <A HREF="docs/index.html">API Documentation</A> </H2>
17 <H2> SDL 1.2.13 Release Notes </H2>
19 SDL 1.2.13 is a minor bug fix release.
22 <H3> General Notes </H3>
26 Fixed link error when building with Intel Compiler 10.
29 Removed stray C++ comment from public headers.
37 Fixed crash in SDL_SoftStretch() on secure operating systems.
40 Fixed undefined symbol on X11 implementations without UTF-8 support.
43 Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
46 Scan for all joysticks on Linux instead of stopping at one that was removed.
50 <H3> Windows Notes </H3>
54 Fixed crash when a video driver reports higher than 32 bpp video modes.
57 Fixed restoring the desktop after setting a 24-bit OpenGL video mode.
60 Fixed window titles on Windows 95/98/ME.
63 Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.
66 Added support for quoted command line arguments.
70 <H3> Mac OS X Notes </H3>
74 SDL now builds on Mac OS X 10.5 (Leopard).
77 Fixed high frequency crash involving text input.
80 Improved trackpad scrolling support.
83 Fixed joystick hat reporting for certain joysticks.
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89 <H2> SDL 1.2.12 Release Notes </H2>
91 SDL 1.2.12 is a minor bug fix release.
94 <H3> General Notes </H3>
98 Added support for the PulseAudio sound server: http://www.pulseaudio.org/
101 Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
104 Fixed buffer overrun crash when resampling audio rates.
107 Fixed audio bug where converting to mono was doubling the volume.
110 Fixed off-by-one error in the C implementation of SDL_revcpy()
113 Fixed compiling with Sun Studio.
116 Support for AmigaOS has been removed from the main SDL code.
119 Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
122 Unofficial support for the S60/SymbianOS platform has been added.
125 Unofficial support for the Nintendo DS platform has been added.
128 Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).
132 <H3> Unix Notes </H3>
136 Fixed detection of X11 DGA mouse support.
139 Improved XIM support for asian character sets.
142 The GFX_Display has been added to the X11 window information in SDL_syswm.h.
145 Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
148 Fixed hang or crash at startup if aRts can't access the hardware.
151 Fixed relative mouse mode when the cursor starts outside the X11 window.
154 Fixed accidental free of stack memory in X11 mouse acceleration code.
157 Closed minor memory leak in XME code.
160 Fixed TEXTRELs in the library to resolve some PIC issues.
164 <H3> Windows Notes </H3>
168 The GDI video driver makes better use of the palette in 8-bit modes.
171 The windib driver now supports more mouse buttons with WM_XBUTTON events.
174 On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed.
177 Added support for UTF-8 window titles on Windows.
180 Fixed joystick detection on Windows.
183 Improved performance with Win32 file I/O.
186 Fixed HBITMAP leak in GAPI driver.
190 <H3> Mac OS X Notes </H3>
194 Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
197 Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
200 Fixed blitting alignment in Altivec alpha blit functions.
203 Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
206 Fixed joystick calibration code on Mac OS X.
209 Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
212 Fixed changing the cursor in fullscreen mode on Mac OS X.
216 <H3> Mac OS Classic Notes </H3>
220 Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
224 <H3> BeOS Notes </H3>
228 Implemented mouse grabbing and mouse relative mode on BeOS.
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234 <H2> SDL 1.2.11 Release Notes </H2>
236 SDL 1.2.11 is a minor bug fix release.
239 <H3> Unix Notes </H3>
243 Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
246 Fixed building SDL with Xinerama disabled.
249 Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
252 Added pkgconfig configuration support.
256 <H3> Windows Notes </H3>
260 Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
263 The Win32 window positioning code works properly for windows with menus.
266 DirectSound audio quality has been improved on certain sound cards.
269 Fixed 5.1 audio channel ordering on Windows and Mac OS X.
272 Plugged a couple of minor memory leaks in the windib video driver.
275 Fixed type collision with stdint.h when building with gcc on Win32.
278 Fixed building with the Digital Mars Compiler on Win32.
282 <H3> Mac OS X Notes </H3>
286 The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
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292 <H2> SDL 1.2.10 Release Notes </H2>
294 SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
296 <H3> API enhancements </H3>
299 If SDL_OpenAudio() is passed zero for the desired format
300 fields, the following environment variables will be used
308 If an environment variable is not specified, it will be set
309 to a reasonable default value.
311 SDL_SetVideoMode() now accepts 0 for width or height and will use
312 the current video mode (or the desktop mode if no mode has been set.)
314 Added current_w and current_h to the SDL_VideoInfo structure,
315 which is set to the desktop resolution during video intialization,
316 and then set to the current resolution when a video mode is set.
318 SDL_GL_LoadLibrary() will load the system default OpenGL library
319 if it is passed NULL as a parameter.
321 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
323 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
325 SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
327 Added SDL_GetKeyRepeat() to query the key repeat settings.
329 Added the "dummy" audio driver, which can be used to emulate audio
330 output without a sound card.
332 Added SDL_config.h, with defaults for various build environments.
335 <H3> General Notes </H3>
339 The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
341 The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
343 SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
345 SDL is licensed under version 2.1 of the GNU Lesser General Public License.
347 The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
349 SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
351 Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
354 <H3> Unix Notes </H3>
358 The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed.
360 The XiG XME extension code is now included in the X11 video driver by default.
362 XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
364 Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0.
366 XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
368 SDL windows are no longer transparent in X11 compositing systems like XGL.
370 The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
372 The X11 input driver now uses XIM to handle international input.
374 The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3.
376 Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
378 The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images.
380 The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
382 The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
384 The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
386 The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
388 The SVGAlib video driver now has support for banked (non-linear) video modes.
390 A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details.
392 Many patches have been incorporated from *BSD ports.
395 <H3> Windows Notes </H3>
399 The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
401 SDL has been ported to 64-bit Windows.
403 Dmitry Yakimov contributed a GAPI video driver for Windows CE.
405 The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3.
407 Dialog boxes are now shown when SDL is in windowed OpenGL mode.
409 The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
411 An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
413 Window positions are retained when switching between fullscreen and windowed modes.
415 ToUnicode() is used, when available, for improved handling of international keyboard input.
417 The PrtScrn is now treated normally with both key down and key up events.
419 Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
421 Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
423 An MCI error when playing the last track on a CD-ROM has been fixed.
425 OpenWatcom projects for building SDL have been provided by Marc Peter.
428 <H3> Mac OS X Notes </H3>
432 SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details.
434 The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
436 Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
438 Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
441 <H3> OS/2 Notes </H3>
445 Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details.
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