src/libm/k_sin.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 09 Apr 2015 22:28:37 -0400
changeset 9541 cf8fab52e33b
parent 6044 35448a5ea044
child 11683 48bcba563d9c
permissions -rw-r--r--
Merged Alex Szpakowski's iOS-improvement branch to default.

Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.

(whew!)

Notable changes, from Alex's notes:

- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL’s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the “points” (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.

- Reworked the custom extended launch screen code:
- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn’t available, and if the Launch Images dictionary doesn’t exist it uses the old standard launch image names.
- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.

- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.

- Added access to a window view's renderbuffer and framebuffer to syswm.

- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.

- Added support for sRGB OpenGL ES contexts on iOS 7+.

- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.

- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.

- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.

- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.

- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.

- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.

- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.

- Fixed the orientation of the offset applied to the window’s view when the onscreen keyboard is shown in iOS 8+.

- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)

- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.

- Removed several dead code paths.

- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.
     1 /* @(#)k_sin.c 5.1 93/09/24 */
     2 /*
     3  * ====================================================
     4  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
     5  *
     6  * Developed at SunPro, a Sun Microsystems, Inc. business.
     7  * Permission to use, copy, modify, and distribute this
     8  * software is freely granted, provided that this notice
     9  * is preserved.
    10  * ====================================================
    11  */
    12 
    13 #if defined(LIBM_SCCS) && !defined(lint)
    14 static const char rcsid[] =
    15     "$NetBSD: k_sin.c,v 1.8 1995/05/10 20:46:31 jtc Exp $";
    16 #endif
    17 
    18 /* __kernel_sin( x, y, iy)
    19  * kernel sin function on [-pi/4, pi/4], pi/4 ~ 0.7854
    20  * Input x is assumed to be bounded by ~pi/4 in magnitude.
    21  * Input y is the tail of x.
    22  * Input iy indicates whether y is 0. (if iy=0, y assume to be 0).
    23  *
    24  * Algorithm
    25  *	1. Since sin(-x) = -sin(x), we need only to consider positive x.
    26  *	2. if x < 2^-27 (hx<0x3e400000 0), return x with inexact if x!=0.
    27  *	3. sin(x) is approximated by a polynomial of degree 13 on
    28  *	   [0,pi/4]
    29  *		  	         3            13
    30  *	   	sin(x) ~ x + S1*x + ... + S6*x
    31  *	   where
    32  *
    33  * 	|sin(x)         2     4     6     8     10     12  |     -58
    34  * 	|----- - (1+S1*x +S2*x +S3*x +S4*x +S5*x  +S6*x   )| <= 2
    35  * 	|  x 					           |
    36  *
    37  *	4. sin(x+y) = sin(x) + sin'(x')*y
    38  *		    ~ sin(x) + (1-x*x/2)*y
    39  *	   For better accuracy, let
    40  *		     3      2      2      2      2
    41  *		r = x *(S2+x *(S3+x *(S4+x *(S5+x *S6))))
    42  *	   then                   3    2
    43  *		sin(x) = x + (S1*x + (x *(r-y/2)+y))
    44  */
    45 
    46 #include "math_libm.h"
    47 #include "math_private.h"
    48 
    49 #ifdef __STDC__
    50 static const double
    51 #else
    52 static double
    53 #endif
    54   half = 5.00000000000000000000e-01,    /* 0x3FE00000, 0x00000000 */
    55     S1 = -1.66666666666666324348e-01,   /* 0xBFC55555, 0x55555549 */
    56     S2 = 8.33333333332248946124e-03,    /* 0x3F811111, 0x1110F8A6 */
    57     S3 = -1.98412698298579493134e-04,   /* 0xBF2A01A0, 0x19C161D5 */
    58     S4 = 2.75573137070700676789e-06,    /* 0x3EC71DE3, 0x57B1FE7D */
    59     S5 = -2.50507602534068634195e-08,   /* 0xBE5AE5E6, 0x8A2B9CEB */
    60     S6 = 1.58969099521155010221e-10;    /* 0x3DE5D93A, 0x5ACFD57C */
    61 
    62 #ifdef __STDC__
    63 double attribute_hidden
    64 __kernel_sin(double x, double y, int iy)
    65 #else
    66 double attribute_hidden
    67 __kernel_sin(x, y, iy)
    68      double x, y;
    69      int iy;                    /* iy=0 if y is zero */
    70 #endif
    71 {
    72     double z, r, v;
    73     int32_t ix;
    74     GET_HIGH_WORD(ix, x);
    75     ix &= 0x7fffffff;           /* high word of x */
    76     if (ix < 0x3e400000) {      /* |x| < 2**-27 */
    77         if ((int) x == 0)
    78             return x;
    79     }                           /* generate inexact */
    80     z = x * x;
    81     v = z * x;
    82     r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6)));
    83     if (iy == 0)
    84         return x + v * (S1 + z * r);
    85     else
    86         return x - ((z * (half * y - v * r) - y) - v * S1);
    87 }