src/libm/k_cos.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 09 Apr 2015 22:28:37 -0400
changeset 9541 cf8fab52e33b
parent 6044 35448a5ea044
child 11683 48bcba563d9c
permissions -rw-r--r--
Merged Alex Szpakowski's iOS-improvement branch to default.

Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.

(whew!)

Notable changes, from Alex's notes:

- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL’s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the “points” (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.

- Reworked the custom extended launch screen code:
- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn’t available, and if the Launch Images dictionary doesn’t exist it uses the old standard launch image names.
- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.

- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.

- Added access to a window view's renderbuffer and framebuffer to syswm.

- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.

- Added support for sRGB OpenGL ES contexts on iOS 7+.

- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.

- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.

- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.

- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.

- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.

- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.

- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.

- Fixed the orientation of the offset applied to the window’s view when the onscreen keyboard is shown in iOS 8+.

- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)

- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.

- Removed several dead code paths.

- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.
     1 /* @(#)k_cos.c 5.1 93/09/24 */
     2 /*
     3  * ====================================================
     4  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
     5  *
     6  * Developed at SunPro, a Sun Microsystems, Inc. business.
     7  * Permission to use, copy, modify, and distribute this
     8  * software is freely granted, provided that this notice
     9  * is preserved.
    10  * ====================================================
    11  */
    12 
    13 #if defined(LIBM_SCCS) && !defined(lint)
    14 static const char rcsid[] =
    15     "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $";
    16 #endif
    17 
    18 /*
    19  * __kernel_cos( x,  y )
    20  * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
    21  * Input x is assumed to be bounded by ~pi/4 in magnitude.
    22  * Input y is the tail of x.
    23  *
    24  * Algorithm
    25  *	1. Since cos(-x) = cos(x), we need only to consider positive x.
    26  *	2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0.
    27  *	3. cos(x) is approximated by a polynomial of degree 14 on
    28  *	   [0,pi/4]
    29  *		  	                 4            14
    30  *	   	cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x
    31  *	   where the remez error is
    32  *
    33  * 	|              2     4     6     8     10    12     14 |     -58
    34  * 	|cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  )| <= 2
    35  * 	|    					               |
    36  *
    37  * 	               4     6     8     10    12     14
    38  *	4. let r = C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  , then
    39  *	       cos(x) = 1 - x*x/2 + r
    40  *	   since cos(x+y) ~ cos(x) - sin(x)*y
    41  *			  ~ cos(x) - x*y,
    42  *	   a correction term is necessary in cos(x) and hence
    43  *		cos(x+y) = 1 - (x*x/2 - (r - x*y))
    44  *	   For better accuracy when x > 0.3, let qx = |x|/4 with
    45  *	   the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
    46  *	   Then
    47  *		cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
    48  *	   Note that 1-qx and (x*x/2-qx) is EXACT here, and the
    49  *	   magnitude of the latter is at least a quarter of x*x/2,
    50  *	   thus, reducing the rounding error in the subtraction.
    51  */
    52 
    53 #include "math_libm.h"
    54 #include "math_private.h"
    55 
    56 #ifdef __STDC__
    57 static const double
    58 #else
    59 static double
    60 #endif
    61   one = 1.00000000000000000000e+00,     /* 0x3FF00000, 0x00000000 */
    62     C1 = 4.16666666666666019037e-02,    /* 0x3FA55555, 0x5555554C */
    63     C2 = -1.38888888888741095749e-03,   /* 0xBF56C16C, 0x16C15177 */
    64     C3 = 2.48015872894767294178e-05,    /* 0x3EFA01A0, 0x19CB1590 */
    65     C4 = -2.75573143513906633035e-07,   /* 0xBE927E4F, 0x809C52AD */
    66     C5 = 2.08757232129817482790e-09,    /* 0x3E21EE9E, 0xBDB4B1C4 */
    67     C6 = -1.13596475577881948265e-11;   /* 0xBDA8FAE9, 0xBE8838D4 */
    68 
    69 #ifdef __STDC__
    70 double attribute_hidden
    71 __kernel_cos(double x, double y)
    72 #else
    73 double attribute_hidden
    74 __kernel_cos(x, y)
    75      double x, y;
    76 #endif
    77 {
    78     double a, hz, z, r, qx;
    79     int32_t ix;
    80     GET_HIGH_WORD(ix, x);
    81     ix &= 0x7fffffff;           /* ix = |x|'s high word */
    82     if (ix < 0x3e400000) {      /* if x < 2**27 */
    83         if (((int) x) == 0)
    84             return one;         /* generate inexact */
    85     }
    86     z = x * x;
    87     r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6)))));
    88     if (ix < 0x3FD33333)        /* if |x| < 0.3 */
    89         return one - (0.5 * z - (z * r - x * y));
    90     else {
    91         if (ix > 0x3fe90000) {  /* x > 0.78125 */
    92             qx = 0.28125;
    93         } else {
    94             INSERT_WORDS(qx, ix - 0x00200000, 0);       /* x/4 */
    95         }
    96         hz = 0.5 * z - qx;
    97         a = one - qx;
    98         return a - (hz - (z * r - x * y));
    99     }
   100 }