author Sam Lantinga <>
Sun, 12 Nov 2017 22:51:12 -0800
changeset 11702 cf166abbde4a
child 11811 5d94cb6b24d3
permissions -rw-r--r--
Updated SDL's YUV support, many thanks to Adrien Descamps

New functions get and set the YUV colorspace conversion mode:

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <>
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    23 /* D3D9 shader implementation */
    25 typedef enum {
    26     SHADER_YUV_JPEG,
    27     SHADER_YUV_BT601,
    28     SHADER_YUV_BT709,
    29     NUM_SHADERS
    30 } D3D9_Shader;
    32 extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
    34 /* vi: set ts=4 sw=4 expandtab: */