Xcode/SDL/pkg-support/resources/ReadMe.txt
author Sam Lantinga <slouken@libsdl.org>
Sun, 22 Jan 2012 17:21:00 -0500
changeset 6250 cce0ddcf6747
parent 3303 9e9a2476f704
child 7310 439855755e0f
permissions -rwxr-xr-x
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
     1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 
     2 library designed to make it easy to write multi-media software, 
     3 such as games and emulators.
     4 
     5 The Simple DirectMedia Layer library source code is available from: 
     6 http://www.libsdl.org/
     7 
     8 This library is distributed under the terms of the zlib license: 
     9 http://zlib.net/zlib_license.html
    10 
    11 
    12 This packages contains the SDL framework for OS X. 
    13 Conforming with Apple guidelines, this framework 
    14 contains both the SDL runtime component and development header files.
    15 
    16 
    17 To Install:
    18 Copy the SDL2.framework to /Library/Frameworks
    19 
    20 You may alternatively install it in <Your home directory>/Library/Frameworks 
    21 if your access privileges are not high enough. 
    22 (Be aware that the Xcode templates we provide in the SDL Developer Extras 
    23 package may require some adjustment for your system if you do this.)
    24 
    25 
    26 Known Issues:
    27 ???
    28 
    29 
    30 Additional References:
    31 
    32  - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
    33  	available at:
    34 	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
    35 	Though these are OpenSceneGraph centric, the same exact concepts apply to 
    36 	SDL, thus the videos are recommended for everybody getting started with
    37 	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
    38 	doesn't have any PlugIns to worry about.)