1 /* @(#)e_sqrt.c 5.1 93/09/24 */
3 * ====================================================
4 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
6 * Developed at SunPro, a Sun Microsystems, Inc. business.
7 * Permission to use, copy, modify, and distribute this
8 * software is freely granted, provided that this notice
10 * ====================================================
13 #if defined(LIBM_SCCS) && !defined(lint)
14 static const char rcsid[] =
15 "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $";
19 * Return correctly rounded sqrt.
20 * ------------------------------------------
21 * | Use the hardware sqrt if you have one |
22 * ------------------------------------------
24 * Bit by bit method using integer arithmetic. (Slow, but portable)
26 * Scale x to y in [1,4) with even powers of 2:
27 * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
28 * sqrt(x) = 2^k * sqrt(y)
29 * 2. Bit by bit computation
30 * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
33 * s = 2*q , and y = 2 * ( y - q ). (1)
36 * To compute q from q , one checks whether
43 * If (2) is false, then q = q ; otherwise q = q + 2 .
46 * With some algebric manipulation, it is not difficult to see
47 * that (2) is equivalent to
52 * The advantage of (3) is that s and y can be computed by
54 * the following recurrence formula:
62 * s = s + 2 , y = y - s - 2 (5)
65 * One may easily use induction to prove (4) and (5).
66 * Note. Since the left hand side of (3) contain only i+2 bits,
67 * it does not necessary to do a full (53-bit) comparison
70 * After generating the 53 bits result, we compute one more bit.
71 * Together with the remainder, we can decide whether the
72 * result is exact, bigger than 1/2ulp, or less than 1/2ulp
73 * (it will never equal to 1/2ulp).
74 * The rounding mode can be detected by checking whether
75 * huge + tiny is equal to huge, and whether huge - tiny is
76 * equal to huge for some floating point number "huge" and "tiny".
79 * sqrt(+-0) = +-0 ... exact
81 * sqrt(-ve) = NaN ... with invalid signal
82 * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
84 * Other methods : see the appended file at the end of the program below.
88 #include "math_libm.h"
89 #include "math_private.h"
92 static const double one = 1.0, tiny = 1.0e-300;
94 static double one = 1.0, tiny = 1.0e-300;
98 double attribute_hidden
99 __ieee754_sqrt(double x)
101 double attribute_hidden
107 int32_t sign = (int) 0x80000000;
108 int32_t ix0, s0, q, m, t, i;
109 u_int32_t r, t1, s1, ix1, q1;
111 EXTRACT_WORDS(ix0, ix1, x);
113 /* take care of Inf and NaN */
114 if ((ix0 & 0x7ff00000) == 0x7ff00000) {
115 return x * x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
118 /* take care of zero */
120 if (((ix0 & (~sign)) | ix1) == 0)
121 return x; /* sqrt(+-0) = +-0 */
123 return (x - x) / (x - x); /* sqrt(-ve) = sNaN */
127 if (m == 0) { /* subnormal x */
133 for (i = 0; (ix0 & 0x00100000) == 0; i++)
136 ix0 |= (ix1 >> (32 - i));
139 m -= 1023; /* unbias exponent */
140 ix0 = (ix0 & 0x000fffff) | 0x00100000;
141 if (m & 1) { /* odd m, double x to make it even */
142 ix0 += ix0 + ((ix1 & sign) >> 31);
145 m >>= 1; /* m = [m/2] */
147 /* generate sqrt(x) bit by bit */
148 ix0 += ix0 + ((ix1 & sign) >> 31);
150 q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
151 r = 0x00200000; /* r = moving bit from right to left */
160 ix0 += ix0 + ((ix1 & sign) >> 31);
169 if ((t < ix0) || ((t == ix0) && (t1 <= ix1))) {
171 if (((t1 & sign) == sign) && (s1 & sign) == 0)
179 ix0 += ix0 + ((ix1 & sign) >> 31);
184 /* use floating add to find out rounding direction */
185 if ((ix0 | ix1) != 0) {
186 z = one - tiny; /* trigger inexact flag */
189 if (q1 == (u_int32_t) 0xffffffff) {
192 } else if (z > one) {
193 if (q1 == (u_int32_t) 0xfffffffe)
200 ix0 = (q >> 1) + 0x3fe00000;
205 INSERT_WORDS(z, ix0, ix1);
210 Other methods (use floating-point arithmetic)
212 (This is a copy of a drafted paper by Prof W. Kahan
213 and K.C. Ng, written in May, 1986)
215 Two algorithms are given here to implement sqrt(x)
216 (IEEE double precision arithmetic) in software.
217 Both supply sqrt(x) correctly rounded. The first algorithm (in
218 Section A) uses newton iterations and involves four divisions.
219 The second one uses reciproot iterations to avoid division, but
220 requires more multiplications. Both algorithms need the ability
221 to chop results of arithmetic operations instead of round them,
222 and the INEXACT flag to indicate when an arithmetic operation
223 is executed exactly with no roundoff error, all part of the
224 standard (IEEE 754-1985). The ability to perform shift, add,
225 subtract and logical AND operations upon 32-bit words is needed
226 too, though not part of the standard.
228 A. sqrt(x) by Newton Iteration
230 (1) Initial approximation
232 Let x0 and x1 be the leading and the trailing 32-bit words of
233 a floating point number x (in IEEE double format) respectively
236 ------------------------------------------------------
238 ------------------------------------------------------
239 msb lsb msb lsb ...order
242 ------------------------ ------------------------
243 x0: |s| e | f1 | x1: | f2 |
244 ------------------------ ------------------------
246 By performing shifts and subtracts on x0 and x1 (both regarded
247 as integers), we obtain an 8-bit approximation of sqrt(x) as
250 k := (x0>>1) + 0x1ff80000;
251 y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
252 Here k is a 32-bit integer and T1[] is an integer array containing
253 correction terms. Now magically the floating value of y (y's
254 leading 32-bit word is y0, the value of its trailing word is 0)
255 approximates sqrt(x) to almost 8-bit.
259 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
260 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
261 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
262 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
264 (2) Iterative refinement
266 Apply Heron's rule three times to y, we have y approximates
267 sqrt(x) to within 1 ulp (Unit in the Last Place):
269 y := (y+x/y)/2 ... almost 17 sig. bits
270 y := (y+x/y)/2 ... almost 35 sig. bits
271 y := y-(y-x/y)/2 ... within 1 ulp
275 Another way to improve y to within 1 ulp is:
277 y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
278 y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
282 y := y + 2* ---------- ...within 1 ulp
287 This formula has one division fewer than the one above; however,
288 it requires more multiplications and additions. Also x must be
289 scaled in advance to avoid spurious overflow in evaluating the
290 expression 3y*y+x. Hence it is not recommended uless division
291 is slow. If division is very slow, then one should use the
292 reciproot algorithm given in section B.
296 By twiddling y's last bit it is possible to force y to be
297 correctly rounded according to the prevailing rounding mode
298 as follows. Let r and i be copies of the rounding mode and
299 inexact flag before entering the square root program. Also we
300 use the expression y+-ulp for the next representable floating
301 numbers (up and down) of y. Note that y+-ulp = either fixed
302 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
305 I := FALSE; ... reset INEXACT flag I
306 R := RZ; ... set rounding mode to round-toward-zero
307 z := x/y; ... chopped quotient, possibly inexact
308 If(not I) then { ... if the quotient is exact
310 I := i; ... restore inexact flag
311 R := r; ... restore rounded mode
314 z := z - ulp; ... special rounding
317 i := TRUE; ... sqrt(x) is inexact
318 If (r=RN) then z=z+ulp ... rounded-to-nearest
319 If (r=RP) then { ... round-toward-+inf
322 y := y+z; ... chopped sum
323 y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
324 I := i; ... restore inexact flag
325 R := r; ... restore rounded mode
330 Square root of +inf, +-0, or NaN is itself;
331 Square root of a negative number is NaN with invalid signal.
334 B. sqrt(x) by Reciproot Iteration
336 (1) Initial approximation
338 Let x0 and x1 be the leading and the trailing 32-bit words of
339 a floating point number x (in IEEE double format) respectively
340 (see section A). By performing shifs and subtracts on x0 and y0,
341 we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
343 k := 0x5fe80000 - (x0>>1);
344 y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
346 Here k is a 32-bit integer and T2[] is an integer array
347 containing correction terms. Now magically the floating
348 value of y (y's leading 32-bit word is y0, the value of
349 its trailing word y1 is set to zero) approximates 1/sqrt(x)
354 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
355 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
356 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
357 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
358 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
359 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
360 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
361 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
363 (2) Iterative refinement
365 Apply Reciproot iteration three times to y and multiply the
366 result by x to get an approximation z that matches sqrt(x)
367 to about 1 ulp. To be exact, we will have
368 -1ulp < sqrt(x)-z<1.0625ulp.
370 ... set rounding mode to Round-to-nearest
371 y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
372 y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
373 ... special arrangement for better accuracy
374 z := x*y ... 29 bits to sqrt(x), with z*y<1
375 z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
377 Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
378 (a) the term z*y in the final iteration is always less than 1;
379 (b) the error in the final result is biased upward so that
380 -1 ulp < sqrt(x) - z < 1.0625 ulp
381 instead of |sqrt(x)-z|<1.03125ulp.
385 By twiddling y's last bit it is possible to force y to be
386 correctly rounded according to the prevailing rounding mode
387 as follows. Let r and i be copies of the rounding mode and
388 inexact flag before entering the square root program. Also we
389 use the expression y+-ulp for the next representable floating
390 numbers (up and down) of y. Note that y+-ulp = either fixed
391 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
394 R := RZ; ... set rounding mode to round-toward-zero
396 case RN: ... round-to-nearest
397 if(x<= z*(z-ulp)...chopped) z = z - ulp; else
398 if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
400 case RZ:case RM: ... round-to-zero or round-to--inf
401 R:=RP; ... reset rounding mod to round-to-+inf
402 if(x<z*z ... rounded up) z = z - ulp; else
403 if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
405 case RP: ... round-to-+inf
406 if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
407 if(x>z*z ...chopped) z = z+ulp;
411 Remark 3. The above comparisons can be done in fixed point. For
412 example, to compare x and w=z*z chopped, it suffices to compare
413 x1 and w1 (the trailing parts of x and w), regarding them as
414 two's complement integers.
416 ...Is z an exact square root?
417 To determine whether z is an exact square root of x, let z1 be the
418 trailing part of z, and also let x0 and x1 be the leading and
421 If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
422 I := 1; ... Raise Inexact flag: z is not exact
424 j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
425 k := z1 >> 26; ... get z's 25-th and 26-th
427 I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
429 R:= r ... restore rounded mode
432 If multiplication is cheaper then the foregoing red tape, the
433 Inexact flag can be evaluated by
438 Note that z*z can overwrite I; this value must be sensed if it is
441 Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
449 Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
450 or even of logb(x) have the following relations:
452 -------------------------------------------------
453 bit 27,26 of z1 bit 1,0 of x1 logb(x)
454 -------------------------------------------------
460 -------------------------------------------------
462 (4) Special cases (see (4) of Section A).