include/SDL_active.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 01 Feb 2006 06:32:25 +0000
changeset 1312 c9b51268668f
parent 769 b8d311d90021
child 1353 7ba544e2888d
permissions -rw-r--r--
Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 /* Include file for SDL application focus event handling */
    24 
    25 #ifndef _SDL_active_h
    26 #define _SDL_active_h
    27 
    28 #include "begin_code.h"
    29 /* Set up for C function definitions, even when using C++ */
    30 #ifdef __cplusplus
    31 extern "C" {
    32 #endif
    33 
    34 /* The available application states */
    35 #define SDL_APPMOUSEFOCUS	0x01		/* The app has mouse coverage */
    36 #define SDL_APPINPUTFOCUS	0x02		/* The app has input focus */
    37 #define SDL_APPACTIVE		0x04		/* The application is active */
    38 
    39 /* Function prototypes */
    40 /* 
    41  * This function returns the current state of the application, which is a
    42  * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
    43  * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
    44  * see your application, otherwise it has been iconified or disabled.
    45  */
    46 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
    47 
    48 
    49 /* Ends C function definitions when using C++ */
    50 #ifdef __cplusplus
    51 }
    52 #endif
    53 #include "close_code.h"
    54 
    55 #endif /* _SDL_active_h */