src/render/software/SDL_drawpoint.h
author Ryan C. Gordon <icculus@icculus.org>
Mon, 20 May 2019 00:41:18 -0400
changeset 12743 c653e9fa9ca9
parent 12503 806492103856
permissions -rw-r--r--
vulkan: Swapped out a free() that should have been an SDL_free().

Fixes (for real this time!) the Visual Studio builds.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef SDL_drawpoint_h_
    23 #define SDL_drawpoint_h_
    24 
    25 #include "../../SDL_internal.h"
    26 
    27 
    28 extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
    29 extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
    30 
    31 #endif /* SDL_drawpoint_h_ */
    32 
    33 /* vi: set ts=4 sw=4 expandtab: */