VisualC.html
author Sam Lantinga <slouken@libsdl.org>
Sun, 17 Aug 2014 14:57:52 -0700
changeset 9086 c5e33f9a0d03
parent 8855 127fb2272098
child 10052 541e2b6818a7
permissions -rw-r--r--
Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different

Tim McDaniel

On OSX, with revision 8729, the coordinate space for window position and the coordinate space for global mouse position don't match. For a non-fullscreen window, the window position is global relative to the bottom of the menubar. The global mouse position is relative to the top of the screen. This affects Cocoa_WarpMouse and potentially other things as well. Further, the coordinate system for window position is now affected by what screen it is on. For example, if I have two equal size screens oriented side by side such that the tops of the screens are equal in global space, with the menubar on one screen, and a window straddles the two screens, the window's y position makes no sense. The window's y position depends on what screen "most" of the window is on. So if I move the window horizontally just a bit, the y position of my window is now different by the size of the menubar, even though the window was not moved vertically.

I'd like to reiterate that this was a fairly fundamental change (and a breaking change for us). If SDL OSX is to really support multi-display configurations, this is especially problematic.

If the real concern is preventing windows from going under the menubar, then perhaps a solution involving something like overriding [NSWindow constrainFrameRect] would be less problematic than redefining the global window coord space for the main display.
     1 <HTML>
     2 	<HEAD>
     3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
     4 	</HEAD>
     5 	<BODY>
     6 		<H1>
     7 			Using SDL with Microsoft Visual C++
     8 		</H1>
     9 		<H3>
    10 			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
    11 				James Turk</A>
    12 		</H3>
    13 		<p>
    14 			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
    15 		</p>
    16 		<H3>
    17 			Building SDL
    18 		</H3>
    19 		<P>
    20 			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
    21 		</P>
    22 		<P>
    23 			There are different solution files for the various
    24 			versions of the IDE. Please use the appropiate version
    25 			2008, 2010, 2012 or 2013.
    26 		</P>
    27 		<P>
    28 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    29 		</P>
    30 		<P>
    31 			This is done by right clicking on each project in turn (Projects are listed in 
    32 			the Workspace panel in the FileView tab), and selecting "Build".
    33 		</P>
    34 		<P>
    35 			You may get a few warnings, but you should not get any errors. You do have to 
    36 			have at least the DirectX 9 SDK installed, however. The latest 
    37 			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
    38 		</P>
    39 		<P>
    40 			Later, we will refer to the following .lib and .dll files that have just been 
    41 			generated:
    42 		</P>
    43 		<ul>
    44     <li> SDL2.dll</li>
    45     <li> SDL2.lib</li>
    46     <li> SDL2main.lib</li>
    47     </ul>
    48 		<P>
    49 			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
    50 		</P>
    51 		<H3>
    52 			Creating a Project with SDL
    53 		</H3>
    54 		<P>
    55 			Create a project as a Win32 Application.
    56 		</P>
    57 		<P>
    58 			Create a C++ file for your project.
    59 		</P>
    60 		<P>
    61 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    62 				tab|Code Generation|Runtime Library </CODE>.
    63 		</P>
    64 		<P>
    65 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    66 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    67 			.
    68 			<br>
    69 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    70 					add the include and library directories to the list that VC7 keeps. Do this by 
    71 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    72 					Directories For:" dropbox select "Include Files", and click the "New Directory 
    73 					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
    74 					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
    75 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    76 		</P>
    77 			<P>
    78 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    79 				within the main SDL directory (the one that this HTML file located within).
    80 			</P>
    81 			<P>
    82 				Now we're going to use the files that we had created earlier in the Build SDL 
    83 				step.
    84 			</P>
    85 			<P>
    86 				Copy the following files into your Project directory:
    87 			</P>
    88 			<ul>
    89      <li> SDL2.dll</li>
    90      </ul>
    91 			<P>
    92 				Add the following files to your project (It is not necessary to copy them to 
    93 				your project directory):
    94 			</P>
    95 			<ul>
    96      <li> SDL2.lib </li>
    97      <li> SDL2main.lib</li>
    98      </ul>
    99 			<P>
   100 				(To add them to your project, right click on your project, and select "Add 
   101 				files to project")
   102 			</P>
   103 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
   104 					desireable to add them to the linker options: Project|Properties|Linker|Command 
   105 					Line and type the names of the libraries to link with in the "Additional 
   106 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
   107 					configuration (e.g. Release,Debug).</FONT></STRONG></P>
   108 		<H3>
   109 			SDL 101, First Day of Class
   110 		</H3>
   111 		<P>
   112 			Now create the basic body of your project. The body of your program should take 
   113 			the following form:
   114 			<PRE><CODE>
   115 #include "SDL.h"
   116 
   117 int main( int argc, char* argv[] )
   118 {
   119   // Body of the program goes here.
   120   return 0;
   121 }
   122 			</CODE></PRE>
   123 		<P></P>
   124 		<H3>
   125 			That's it!
   126 		</H3>
   127 		<P>
   128 			I hope that this document has helped you get through the most difficult part of 
   129 			using the SDL: installing it. Suggestions for improvements to this document 
   130 			should be sent to the writers of this document.
   131 		</P>
   132 		<P>
   133 			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
   134 		</P>
   135 		<P>
   136 			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
   137 				Sam Lantinga</A>.
   138 		</P>
   139 		<P>
   140 			Later, it was converted to HTML and expanded into the document that you see 
   141 			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
   142 		</P>
   143 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
   144 		</P>
   145 	</BODY>
   146 </HTML>