src/video/SDL_glfuncs.h
author Ozkan Sezer <sezeroz@gmail.com>
Sun, 14 Oct 2018 15:25:04 +0300
branchSDL-1.2
changeset 12325 c4f2eeda176f
parent 1315 e94b0d7c33bc
child 1658 e49147870aac
child 1895 c121d94672cb
permissions -rw-r--r--
remove symlink for libSDL-1.0.so.0 from the rpm spec file.

also fix a changelog date.
     1 /* list of OpenGL functions sorted alphabetically
     2    If you need to use a GL function from the SDL video subsystem,
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     4 */
     5 #define SDL_PROC_UNUSED(ret,func,params)
     6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
     7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
     8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
     9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
    10 SDL_PROC(void,glBegin,(GLenum))
    11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
    12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
    13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
    14 SDL_PROC_UNUSED(void,glCallList,(GLuint))
    15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
    16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
    17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
    18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
    19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
    20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
    21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
    22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
    23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
    24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
    25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
    26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
    27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
    28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
    29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
    30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
    31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
    32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
    33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
    34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
    35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
    36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
    37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
    38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
    39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
    40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
    41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
    42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
    43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
    44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
    45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
    46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
    47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
    48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
    49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
    51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
    52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
    53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
    54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
    55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
    56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
    57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
    58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
    59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
    60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
    61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
    62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
    63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
    64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
    65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
    66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
    67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
    68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
    69 SDL_PROC(void,glDisable,(GLenum cap))
    70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
    71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
    72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
    73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
    74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
    75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
    76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
    77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
    78 SDL_PROC(void,glEnable,(GLenum cap))
    79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
    80 SDL_PROC(void,glEnd,(void))
    81 SDL_PROC_UNUSED(void,glEndList,(void))
    82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
    83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
    84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
    85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
    86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
    87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
    88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
    89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
    90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
    91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
    92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
    93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
    94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
    95 SDL_PROC_UNUSED(void,glFinish,(void))
    96 SDL_PROC(void,glFlush,(void))
    97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
    98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
    99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
   100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
   101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
   102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
   104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
   105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
   106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
   107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
   108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
   109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
   110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
   111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
   112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
   113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
   114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
   115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
   116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
   117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
   118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
   119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
   120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
   121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
   122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
   123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
   124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
   125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
   126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
   127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
   128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
   129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
   130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
   131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
   132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
   133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
   134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
   135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
   136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
   138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
   139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
   140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
   141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
   142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
   143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
   144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
   145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
   146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
   147 SDL_PROC_UNUSED(void,glInitNames,(void))
   148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
   149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
   150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
   151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
   152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
   153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
   154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
   155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
   156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
   157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
   158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
   159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
   160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
   161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
   162 SDL_PROC_UNUSED(void,glListBase,(GLuint base))
   163 SDL_PROC(void,glLoadIdentity,(void))
   164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
   165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
   166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
   167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
   168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
   169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
   170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
   171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
   172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
   173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
   174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
   175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
   176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
   177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
   178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
   179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
   180 SDL_PROC(void,glMatrixMode,(GLenum mode))
   181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
   182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
   183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
   184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
   185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
   186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
   187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
   188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
   189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
   190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
   191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
   192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
   193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
   194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
   197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
   198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
   199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
   200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
   201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
   202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
   203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
   204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
   205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
   206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
   207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
   208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
   209 SDL_PROC(void,glPopAttrib,(void))
   210 SDL_PROC(void,glPopClientAttrib,(void))
   211 SDL_PROC(void,glPopMatrix,(void))
   212 SDL_PROC_UNUSED(void,glPopName,(void))
   213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
   214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
   215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
   216 SDL_PROC(void,glPushMatrix,(void))
   217 SDL_PROC_UNUSED(void,glPushName,(GLuint name))
   218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
   219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
   220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
   221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
   222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
   223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
   224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
   225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
   226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
   227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
   228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
   229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
   230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
   231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
   232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
   233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
   234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
   236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
   238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
   239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
   240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
   242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
   243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
   244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
   246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
   248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
   249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
   250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
   252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
   253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
   256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
   257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
   258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
   259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
   260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
   261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
   262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
   263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
   264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
   265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
   266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
   267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
   268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
   269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
   270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
   271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
   272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
   273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
   274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
   275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
   276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
   277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
   278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
   279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
   280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
   281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
   282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
   283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
   284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
   285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
   286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
   287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
   289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
   291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
   292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
   293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
   294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
   295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
   297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
   298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
   299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
   300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
   301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
   302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
   303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
   304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
   305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
   306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
   309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
   310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
   311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
   312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
   313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
   314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
   315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
   316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
   317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
   318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
   319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
   320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
   321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
   322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
   323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
   324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
   325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
   326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
   327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
   328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
   329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
   330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
   331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
   332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
   334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
   336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
   337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
   338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
   340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))